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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: Dec 2006
Posts: 17
Downloads: 7
Uploads: 0
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EDIT: Definitely a replay problem. Played a few games with truth on and all seemed fine. I am sure it would have been noticed by now if there was a gameplay problem. Interestingly the replay jumping seems to correlate to possible TMA solutions for discrete contacts at certain points in time in-game, but I didn't gather accurate data to establish this and I don't think it's worth the effort?
Last edited by kipper; 09-28-09 at 02:49 PM. |
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