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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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![]() still, I think you could've put this statement a little bit more politely. Quote:
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#2 |
Stowaway
Posts: n/a
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My machine, as is, can't handle SH5.
The poll, however, does show that 512 is a number already achieved by a large majority. Therefor, 512 is a good target, and my getting a new grafik card is pretty much required. That's life. No complaints here. Bring on that soup. |
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#3 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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#4 |
A-ganger
![]() Join Date: Dec 2008
Location: Germany
Posts: 76
Downloads: 79
Uploads: 0
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No worries, captains with small PCnises... By the time the game runs smoothly you'll be able to grow a bigger one!
![]() Pimp the sh*t out of SH5!!! ![]() P.S.: When SH4 came out my system couldn't deal with it either. But I did not mind playing it on low settings...most of the time I am looking at the 2D-map anyway. I doubt it will be different in SH5! And since it is not a FPS I didn't mind the low frame rate too when I was peeking through the periscope. If it will be the same with SH5 so be it! It'll be just the sweeter when I finally get a faster PC to enjoy a great game (as I am sure it will be) with top notch graphics!!! |
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#5 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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I'm not so sure, 20% of your customers is a lot to throw away in a niche product like SH, the last thing we want to do is decrease the audience as that would undoubtably mean no SH6 and beyond. Scalability as always is the key.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#6 | ||
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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And still... there's plenty of hardware with power nowadays, why mismanage that power and let other games have it? Can't the Silent Hunters look like Crysys for example? We're not even close to that yet, but with time, we probably will be, as it is inevitable with every new iteration within the SH saga for the graphics engine to grow beyond its previous scope. Quote:
![]() The internal modelling format will be the widespread 3DS. The external stuff we'll see is in the GR2 format, newly made, I guess to appoint for the new changes in the graphics engine. Cheers |
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