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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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If the captain is standing on the bridge, with a full watch crew or deck gun crew etc.
and a plane comes screaming down with machine guns blazing. can the captain (you) be killed?
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#2 |
Stowaway
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the way they described your interaction with things i would think yes because they indicated it was like the fps feeling
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#3 |
Ace of the deep .
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end of game .
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#4 |
Subsim Aviator
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exactly.
a new and unique way of ending a career. in the past a bomb could fall right on the conning tower hatch and if you are standing right next to it, everyone is dead except you. it would be an interesting element if you could possibly be killed by small arms fire, or any weapon being fired at the sub.
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#5 |
Eternal Patrol
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Location: CATALINA IS. SO . CAL USA
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Why is SHV starting to sound like a modern version in graphics of.... Silent Steel ?
Interact with crew, multiple scenarios, ect.... ![]() Let the arguments begin. ![]() |
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#6 |
Navy Seal
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#7 |
Silent Hunter
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It would also be quite impressive if when a crew member is KIA on the bridge he drops to the floor, or in bomb/rocket explosion - could even blown over board... Can you imagine what a direct bomb hit to the bridge would do the crew? - (the kind of thing that would earn the game and 18 certificate tbh)
![]() Also it would not be fair to expect an anamiation for other crew member to carry an injerued man below deck... they could just be teleported (manually) |
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#8 |
Ace of the deep .
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Quote from ubi QandA "Will this be the same in SHV as in SHIV that the player can replace the sailor or officer of his job and do it himself? (Or are we restricted to giving them commands only?)
The player can jump in most of the key positions on the ship – firing guns, periscope, hydrophone, navigation map. More so, each of these stations is realistically modeled, and, combined with the FPS view, the immersion should be total. Additionally, we’re aiming to make the player work SIDE BY SIDE with his crew – be it on the periscope, when identifying a ship, or on the map, when looking for enemy convoys." So does this mean that i can take over the roll of the sonarman and hope like hell the captain on deck doesnt get killed while i am on the hydrophones LOL . |
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#9 | |
Ace of the Deep
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I'll now adopt that as a house rule for sh3 & 4 if the entire deckwatch is killed when I'm up on deck too, end the career after that patrol. ![]() good thinking GR ![]() |
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#10 |
Chief of the Boat
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Great point GR
![]() I'm also wondering if there'll be a small percentage chance of a mutiny if morale hits rock bottom ![]() ![]() |
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#11 |
Lucky Jack
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As mentioned in the Q&A, if you are standing on the deck, the boat cant dive before you've gotten yourself to the bridge and down to the conning tower, so yes, I believe the kaleu can be killed. Or maybe it's possible to turn this on/off.
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#12 |
Officer
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Or another option , he can be wounded by the bullets, and took down to get medical asistance
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#13 |
Samurai Navy
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Game ends...
In this case you should have had set your presence at the bridge.
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#14 |
XO
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yeah interesting what about the kapitan falling overboard
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#15 |
Lucky Jack
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A pretty farfetched if there isnt the ability to swim in the game (which I highly doubt but would be awesome feature for the tropical climate kaleuns), but as I said in the other thread, it would be nice to have a random element if you order the watchcrew to stay on the bridge in very heavy seas that you'd lost some or all of your men.
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