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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Am always careful with first person accounts. Comparing the patrols narrated by Herbert Werner in Iron Coffins with the historical records of those same patrols can be instructive.
I got a sense that Calvert tended to trivialize details but its still a good read as you said. Sometimes authors will write what they expect their audiance to see and when people think of submarines they automatically think 'Ping' even if they have no idea what a 'Ping' might represent. On the other hand it's possible that constant active searching was doctrinal for the areas that Jack operated in. |
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#2 |
Stowaway
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i dont know if you knew this but in case nobody told you, the game is very dissapointing as far as trying to recreate accurate tactics and stategy so it is very hard to follow what they did in real life situations because of game limitations.
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#3 | ||
Straight and True
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============================================= Another thing I was surprised about was the incredible reliance the navigators had on their sextant and the stars in the wee morning hours. We take it for granted, but it looks to me like most times submariners didn't know if they were 20 miles off or 20 yards off. They really depended on LANDFALLS, which would be really cool werre it somehow implemented in game. Also, I was surprised at the number of night encounters with aircraft in the book. I've never seen a plane even on radar in the game after sunset... and even more odd, never even seen a friendly ever! The navy used two letter challenge and response codes when they met. They'd signal with a 'blinker' gun to each other. Now THAT would be fantastic to simulate in game.
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#4 |
Rear Admiral
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As I understand it and I read this long detailed explanation long ago, they're always pinging when in moving convoys, ect. Wish I could find it again.
The bug is you don't hear it unless you are picked up by it. It seemed true, because fast tracking DD's shouldn't be able to pick you up. Have you even noticed your going in to attack, then a dd makes his standard turn and get's his bow facing you. At the exact second you hear the ping or the ping happens when you get in his sonar game. So maybe it's true it is on....just what I read long ago. The way the game works it appears true. Seems to me they're always pinging, you just can't hear it until you're picked up in their sonar cone. However, once they find you is when they will go passive Why it's important to stay out of their sonar cone when attacking. |
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#5 |
Commodore
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Great book, and it really has me yearning for a return to Perth/Freemantle.
I have read it a few times and I am reading Wahoo right now but I just don't find myself getting wrapped up in the story as much as Silent Running. |
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#6 |
Commodore
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A wonderful book indeed. Calvert was a good writer and had a distinguished carrer in subs.
V.A. Calvert passed away in June of this year, a true hero of American submarines.
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#7 |
Straight and True
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Here's another weird thing I noticed he said...
Something to the effect that they couldn't use passive sonar effectively while surface running... huh? I've never noticed a difference in the game between surface / submerged sonar ... anyone?
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