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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What would you choose if given the options of playable DDs or anything else? | |||
Hell yeah! I'd spend all day having multiplayer matches. |
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110 | 50.69% |
It's interesting, but for me there are other priorities. |
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88 | 40.55% |
Of what use would human controlled DDs be to us? |
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10 | 4.61% |
Not a chance, I don't like non-AI DDs. |
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9 | 4.15% |
Voters: 217. You may not vote on this poll |
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#1 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Well, it's the only viable choice between 2 options that I've been presented (because of all the limited resources and all that we already know). Sure, we'd all love to also have singleplayer, but if it was impossible to have both, I'd prefer multiplayer, as I'd love to be able again to sink my other buddies riding U-Boote, and it'd pretty much revive any chances of having again great clubs resurface, like the SubClub/WPL/EGL was. ![]() |
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I'd like to see what comes in SHV first.
![]() btw Your choices are too limited. ![]() |
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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I dont like you poll choices either!
![]() British sub campaign would be very nice and very doable. Not famous enough to justify a stand alone sim - but perfect for an SHV addon 1) Playable boats would be S, T and U classes. based on numbers constructed. S-class (66 built) Comapariable to a Type VII T-class (58 built) Comapariable to an Type IX U-class (44 built) Comapariable to - a cross between a Type VII and a Type II 2) Full interiors may have to be somewhat generic / improvised though, as there is little in the way of avaliable material for research (very few photographs and no exsiting boats today) 3) Theaters of operation, North Sea against the Germans & occupied Norway, (1939 - 1944) Med against the Italians & German occupied north Africa, (1940 - 1944) Southeast Pacific. Against the Empire of Japan. (1943 - 1945) (In that order) 4) Ports & bases include: North sea bases: Lerwick, Dundee, Portsmouth, Blyth, Rothesay and Holy Loch Med bases: Malta, Gibralta, Algiers, Alexandria, Port Said and Beirut Far east bases: Trincomalee and Fremantle 5) Would need a decent aray of historical Italian and Japanese NPC Units -the latter could be ported from SH4 Would require and increased amount of Axis traffic but thats about it ![]() Last edited by JU_88; 09-24-09 at 05:01 PM. |
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#4 |
Fleet Admiral
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I think a updated "Destroyer command" (way updated please) could be great. No need for multiplayer but multiplayer should be a choice for those PvP gamers.
Just like my whining about better hydrophones in SH5, I would really like a nice Anti-sub simulator with high fidelity hydrophones and sonar on the ship. (yadda yadda yadda Platapus whining again about hydrophones. Sheesh he must have a good set of speakers he is proud of or something.) ![]()
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#5 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#6 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I like for equiptment to work. And I want a realism Option to have to earn Command of a U-Boot before a War Carrer can be started. |
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#7 | |
Bilge Rat
![]() Join Date: Aug 2007
Posts: 1
Downloads: 10
Uploads: 0
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![]() ![]() A greeting from the 24th Flotilla Geweih. ![]() |
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#8 |
Pacific Aces Dev Team
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Firts of all I want to see SH5 end-product. We don't even know what it will ship (no pun intended)
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One day I will return to sea ... |
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#9 | |
Seaman
![]() Join Date: Jan 2007
Posts: 39
Downloads: 206
Uploads: 0
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Right now, for a wonderful and inmersive single mode, I can play SH3. I suppose that SH5 will be more or less like the sh3 with some (big) improvement. May be or not, but I want human DDs since Sh3.. expansions of sh5 are a good chance. My vote is YES! Regards. Martes86: ![]() |
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#10 |
Mate
![]() Join Date: Apr 2008
Location: Aberdeen, Scotland, UK
Posts: 58
Downloads: 21
Uploads: 0
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I would much rather all the finance and expertise went into making SH5 the most immersive subsim possible. I agree that being in charge of escort duty in a convoy would be very interesting tactically, but I feel it would only be challenging if faced with a human opponent.
It would take a lot of doing, and it would be fascinating, I can certainly see the appeal. But first and foremost, I am a u-boot Kaleun, and if the devs come up with an improved, serious bug-free and readily moddable version of SH3, I will be more than happy to buy into into the experience. |
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#11 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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#12 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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First of all, finished the game with IX-boats, and late war campaign with ASW, radars, snorkels , XXI, XXIII boats...
![]() After this they can add ADITIONAL stuff like destroyers, and other campaigns
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#13 |
Swabbie
![]() Join Date: Mar 2008
Posts: 11
Downloads: 56
Uploads: 0
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finish SH5 first. many patches, then Xpack = more subs and fighting until the end of the war. then more patches.
make 'destroyer command' implemented into SH6 - play as a destroyer for many difft countries, or a sub for many different countries - cover the entire war, and the entire world- you want the atlantic or the pacific? the choice is yours. multi player, single player, it's all there. AND without any draconian DRM. great games sell themselves. |
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