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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
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and of course there is a legal issue of software. No one expects that every modder owns a legal copy 3dsMax. The content that is made on pirate (or education) version cannot be used commercially.
![]() ![]() ![]() ![]() ![]() EDIT: And by the way i really suggest you to learn 3dsMax. Its fun as hell. If you want quality cheap educational material then head over to And if you need an inspiration to see what a 1 man can do with this software then head over to www.tysonibele.com <--- see his works. |
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#17 |
A-ganger
![]() Join Date: Oct 2008
Location: Belgium
Posts: 79
Downloads: 3
Uploads: 0
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Use your mind OP.
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#18 |
Stowaway
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yes tomi's work is beautiful but there are many people who do good work and a very select few who do absolutely amazing work but to ask for someone to be singled out by ubi for praise and recognition is a slap in the face to those who arent mentioned so who is to decide the value of another persons work over others.
many great modders have come and gone and some are sadly no longer with the living but shouldnt they be equally recognized too? this request, while it is well meant, it is still wrong to make such a request for so many reasons beyong ubi's legal limits. |
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#19 |
Canadian Wolf
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I think we should all be happy that we have a game that for the most part is very moddable and judging from what I have seen in the SHV Threads here, will only be more so going forward.
And you are right Webster, there are many great modders here at SUBSIM, and other forums for that matter. |
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#20 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Awesome work Tomi.. Ubisoft would be stupid not to use and enhance your work.. ![]() |
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#21 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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#22 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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TYP II
Thank you for the honor, but I have to do better.
![]() #################################### ########################## Thus, a Capt. recently said "This is all just a game, or is this not a game" I want to deny something, Some time ago !! then I've read in a GAME magazine The developers of SH? have asked abaut the 3D-models of the Moder !! How much of this article corresponds to the truth, I did not share. Because back then I was just a spectator, and followed that any more. Last edited by Tomi_099; 09-25-09 at 05:04 AM. |
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#23 | |
Stowaway
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So here you go Ubisoft, if you feel your policy is justified then feel free to explain why here.....if not then i'll just continue sending you bannanas for christmasn ![]() |
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#24 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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![]() I believe that this aspect is the accurate way. Each company has its own policy. Suppose Ubisoft takes my model or by someone else (no matter) And who all is absolutely ideal and perfect. Could the guys making the store and there were no SH5 or 6 or 7 So no business suits make. Fortunately, this might take just that Nivo from UbiSoft. Now I think the bigger problem at the moment what are the resources UBI. This means that build on the OLD on a NEW (SH4), or a new engine for the future. And the costs time and money. So what to make with a detailed model when it is useless! ![]() ---------------- Ich glaube dass dieser Aspekt der zutreffendste ist. Jedes Unternehmen hat seine eigene Politik. Nehmen wir an Ubisoft nimmt mein Modell oder von jemanden anderen ( egal ) Und wen alles absolut optimal ist und perfekt . Könnten die Jungs den Laden zu machen und es gäbe kein SH5 oder 6 oder 7 So zusagt kein Geschäft zu machen. Glück hat dieser Vielleicht der genau das Nivo von UbiSoft trifft. Nun ich glaube das größere Problem was im Moment UBI hat , sind die Ressourcen. Das heißt das NEUE auf das ALTE ( SH4 ) aufbauen, oder eine Neue Engin für die Zukunft. Und die kostet Zeit und Geld. Also was mit einen detaillierten Modell machen wenn es nicht zu gebrauchen ist !! Last edited by Tomi_099; 09-25-09 at 08:35 AM. |
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#25 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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(Eng/US)
![]() The only question now arises, it will be a new Engin? For, judging by the pictures that everything is still built on SH4 Engin. Is this just a rumor or truth? ![]() http://imgcash5.imageshack.us/img521...a56fog5at9.gif .... ( Ger ) Jetzt stellt sich nur die Frage wird es eine neue Engin geben?? Denn nach den Bildern zu urteilen ist das alles noch auf SH4 Engin aufgebaut. Ist das nur ein Gerücht oder Wahrheit?? |
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#26 | |
Admiral
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Its too early to tell
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#27 |
Stowaway
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sh5 is not built on the sh4 engine at all
its a completely new and redesigned engine and data but it uses simular "content" and file structure so you will recognize the files for easier modding of the game and since its based on the same content (ww2) you will see the same things in the game but they will be all new and re-created things and not anything will be taken from sh3 or sh4 |
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#28 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Tomi,
Plssssssssssssss, use your outstanding mod for sh3, i beg you ![]()
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#29 |
Stowaway
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relax guys, i'll bet tomi's engine room is the first mod we all use for sh5 once he sees the sh5 file structure to tweak it if needed so chill.
its not like tomi doesnt want his work used its just legal mumbo jumbo stuff i'll be right up there at the front of the line waiting to download it as soon as its released as a mod |
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#30 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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To appear Silent Hunter 5
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