![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1621 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#1622 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
![]()
Do as you see fit, put there are some major changes to the campaign files that you will not get to use or any other future upgrades to OM, since I have no plans at this time to "back-out" iambecomelife work.
|
![]() |
![]() |
![]() |
#1623 | |
Sparky
![]() Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
|
![]() Quote:
they ping you,it bounces off you and goes back to them,giving them your rough position.you gotta be out of their range.if you're deep enough (obviously you weren't or the depth charges wouldn't hit you) that's when they don't know you're there. this is why it's important to not be in shallow water when you attack an escorted convoy.silent running would only spoof passive sonar correct? and as far as realism goes, a sub cannot just sit there submerged @ 0 knots in real life,they have to be moving somewhat (i'm guessing at least 1 knot?) in order to maintain depth and stay submerged. at least,that's what i have been told or generally thought was the case. maybe someone with experience on the subject can clarify. i do agree with you about the mod,it is alot of fun. ![]() |
|
![]() |
![]() |
![]() |
#1624 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
|
![]()
This mod just gets better and better if that's possible. Big thanks Lurker
![]() |
![]() |
![]() |
![]() |
#1625 |
Engineer
![]() Join Date: Mar 2009
Posts: 213
Downloads: 61
Uploads: 0
|
![]()
This topic might have come up before in this thread, if so forgive my search not getting any results;
Are the sinking mechanics of RFB still in effect in OM? I installed RFB, RSRD and OM in the order (and versions) given in the starting post. So far i encountered two ships that I attacked. In both cases i received the "sinking notification" almost instantly after the Torpedo hit. The Ships sank within 5minutes max, although they were 8k/6k tons and took only one hit. In the readme for RFB "crit-chances" are mentioned, but i dont believe i had this luck two times in a row. If this shouldnt have happened I'll post further details, but atm i dont have them in reach. If the sinking of ships is "as designed" then i shall live with it.
__________________
https://towardsdatascience.com/how-s...s-f28f0fab3cb3 |
![]() |
![]() |
![]() |
#1626 | |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
|
![]()
is there any way to change this "limitation" of OpMonsun?
Quote:
Is there an change in the ini or the set up that will allow normal spawning?
__________________
Erlaubnis an Bord zu kommen.
|
|
![]() |
![]() |
![]() |
#1627 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
![]()
I'm sorry to say this a "stock" SH4 issue within the game engine itself and is un-fixable
|
![]() |
![]() |
![]() |
#1628 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
![]() Quote:
The newer ships by iambecomelife that are in OMv715 don't use the same damage model as the "shock" ships in older versions of OM, how ever I'm working on upgrading them in the near future. |
|
![]() |
![]() |
![]() |
#1629 |
Bosun
![]() Join Date: Nov 2006
Posts: 63
Downloads: 170
Uploads: 0
|
![]()
Hi luker the lack of texture in the tower of type VIIC is normal? Knows she looks "fake"?
![]() What about the antenna kdb I think you better remove the rotating animation. What do you think? ![]() Last edited by Deep Source; 09-20-09 at 08:47 PM. |
![]() |
![]() |
![]() |
#1630 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
![]() Quote:
You can voice your dislike to ZeeWolf Quote:
Special Note: The KDB hydrophone 3d Model was unacceptable, therefore there will be no 3d model for this sensor. |
||
![]() |
![]() |
![]() |
#1631 |
Loader
![]() Join Date: Nov 2006
Posts: 87
Downloads: 169
Uploads: 0
|
![]()
lurker,
playing with type XXI saw it is much more resistant to injury than the othr uboats.Did you notice this problem exsts? how can I turn this model more realistically sensitive to enemy fire? What configurations should be changed? |
![]() |
![]() |
![]() |
#1632 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
|
![]() Quote:
In fact I've rendered those myself for the VIIB, if I have some spare time I could make them for the other types too and mail them to you ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#1633 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
|
![]()
OM_Plot_V300 download link is not working...can someone post a working one?
Danke
__________________
Erlaubnis an Bord zu kommen.
|
![]() |
![]() |
![]() |
#1634 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
![]()
MFM ships are great, hell we at TSWSM are going to use some, but its damage model is way off, I have sent 4 torpedos in to one and it stoped but did not sink.
|
![]() |
![]() |
![]() |
#1635 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
![]() |
![]() |
![]() |
![]() |
|
|