SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-19-09, 12:06 PM | #61 |
Sea Lord
Join Date: Dec 2006
Location: Texas
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I like this idea a lot.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
09-19-09, 12:12 PM | #62 |
The Old Man
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Wait what?! In SH3 with GWX we have to wait till 43 to get good eels, and now you want them to be bad again after 44?! Sabotage and malfunctions are ok, should be imediately implemented, and it would be nice to have random malfunctions during patrols to keep the CE busy. But at least let the WO inspect the torpedoes and "repair" them during the patrol.
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09-19-09, 02:28 PM | #63 | |
The Old Man
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,363
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Quote:
i mean... its his job!! lol morale imo, should have more to do with: 1. rest (or lack of) 2. combat action (or lack of) & it's success/failure 3. the length of the cruise (.ie longing for port) the longer you go without contact, the more agitated the crew will become. sink some stuff and everybody's happy. get DC'd and everyone should be shaken up for awhile. have all your torpedo's miss, and the crew will be let down. you know.. things that would affect real people. time of year could play a small part as well due to holiday. crew might get abit home sick on the cruise around christmas time. but to have morale go down for just doing what your supposed to do is kinda silly. |
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09-19-09, 05:32 PM | #64 |
Commodore
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
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"So, if you want to get the torpedoes ready for firing, you talk to your exec and he'll pass it along to the torpedo team. If you want to overcharge the diesel engines, you head aft and tell the chief engineer. If you want to check sensor status, you'll need to talk to your watch officer."...
I want to play this Demo Now!!!
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
09-19-09, 07:20 PM | #65 |
The Old Man
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In the movie Run Silent Run Deep, the captain continuously ordered dive drills. It annoyed the crew so much that they considered mutiny. Untill almost the very end of the movie, they continued to hate him. The game doesn't punish you because you give orders, but the game's mechanics punish you if you are completely undecided... go here, no wait, go there, no wait again, go back, no forward, unload that tube, no wait, load the other one.. that would annoy any crew. I too raised my eyebrow when i first heard about the new renown system. But after a bit of thought I'm sure it will play just great. And remember, renown and fatigue have always been easily moddable. If you don't like them, you can mod them
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09-19-09, 11:23 PM | #66 |
Commodore
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
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I want sitting with my Officers on the Buck, and drink U-Boot Spezial Cocktail
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
09-26-09, 12:59 PM | #67 |
XO
Join Date: Aug 2005
Posts: 418
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i will drink to that (raising a toast)
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09-26-09, 01:46 PM | #68 |
Stowaway
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The more I hear about SH5 the more I realise it will be a 'game' and not a 'simulation'. Oh well, I suppose the devs never said it was a sim so I shouldn't be disapointed.
Eeking a few extra knots lowers crew morale indeed! How about it plays havoc with yer fuel consumption and, as previously suggested, increases failure chance for all related components. Lets just hope the end result can be better modded than hardcoded SH3 and SH4 - it's an inexcusable coding practise anyway. |
09-26-09, 04:47 PM | #69 |
Captain
Join Date: Mar 2007
Location: Bucharest, Romania
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Or, just maybe, you'll find yourself playing Silent Hunter 5 until dawn.
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Kilroy was here |
09-26-09, 05:10 PM | #70 |
Commodore
Join Date: Nov 2004
Location: Right behind you!
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09-27-09, 06:15 AM | #71 | |
Stowaway
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Quote:
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09-29-09, 06:45 PM | #72 |
Dominant Wolf
Join Date: Nov 2006
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@ Mihai : By the way, don't you SH5 dev team plan to make some dev diary video(s) in the upcoming weeks and months, just like you did while developing SH4 ?
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09-30-09, 07:50 AM | #73 |
Admiral
Join Date: Jan 2004
Location: netherlands
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I sure as hell hope so! The visual information on sh-5 is so minimal at the moment
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
09-30-09, 07:57 AM | #74 |
Silent Hunter
Join Date: Jul 2005
Location: Swansea
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Talk about a glutton for punishment!
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Well, here's another nice mess you've gotten me into. |
09-30-09, 08:59 AM | #75 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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...Or the Devs can skip the Diary part and just let us see footage and screenshots of Silent Hunter V. There are a lot of talented Modders in this community who can comment on what changes have been made just by analyzing this information.
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