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Old 09-16-09, 11:43 PM   #526
Sea Demon
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Originally Posted by Snakeeyes View Post
Grrr!!!! Like right at 6 minutes into the engagement they fire away. Do you mean that AI subs are held back from firing for 6 minutes even if they detect me?! Is this ALL THE TIME in "quick mission"?!
Yep. This is definitely a negative. They should fire at least within a couple of minutes if not sooner. I would give a couple of minutes for them to sort the target if they detect me first. But I think in many circumstances, they should counterfire down my line of bearing immediately after they detect my torpedo coming their way. 6 minutes is not good for gameplay.
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Old 09-17-09, 02:33 AM   #527
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Quote:
Originally Posted by Castout View Post
German(DE) Type 212 towed array sonar display would freeze after a few minutes.

The modders have done great job on this but they probably have done too much .
Castout what is your exact pc configuration ?
I played over 1 hour of simulated time (alternating real and 8x acceleration) in the Type 212 DE and I couldn't get the sonar display to freeze, either in broadband or narrowband.
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Old 09-17-09, 02:50 AM   #528
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Originally Posted by goldorak View Post
Castout what is your exact pc configuration ?
I played over 1 hour of simulated time (alternating real and 8x acceleration) in the Type 212 DE and I couldn't get the sonar display to freeze, either in broadband or narrowband.
My PC is
Intel Dual core 2.8GHz
8 Gb DD2 RAM
Nvidia 980GTX+ 512Mb GPU

On Vista x64

I never had problem with DW before.
I did install after installing LWAMI 3.09. However LWAMI was only installed with JSGME and I made sure to uninstall LWAMI 3.09 through JSGME and then deleted the whole MODS folder and the JSGME exe.
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Old 09-17-09, 02:56 AM   #529
goldorak
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Quote:
Originally Posted by Castout View Post
My PC is
Intel Dual core 2.8GHz
8 Gb DD2 RAM
Nvidia 980GTX+ 512Mb GPU

On Vista x64

I never had problem with DW before.
I did install after installing LWAMI 3.09. However LWAMI was only installed with JSGME and I made sure to uninstall LWAMI 3.09 through JSGME and then deleted the whole MODS folder and the JSGME exe.

well we have almost the same hardware, same graphics card, I have an Intel quadcore and 2GB on windows xp.
I fail to see how Vista 64 could be the problem.

Does the freeze happen every time you play ? Are you sure its not sound related ? Try disabling sound and see if the freeze occurs.
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Old 09-17-09, 03:57 AM   #530
Castout
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Quote:
Originally Posted by goldorak View Post
well we have almost the same hardware, same graphics card, I have an Intel quadcore and 2GB on windows xp.
I fail to see how Vista 64 could be the problem.

Does the freeze happen every time you play ? Are you sure its not sound related ? Try disabling sound and see if the freeze occurs.
Thanks for the advice. The freeze happened twice. Just now I tried playing the DE Type 212 and the towed broadband sonar waterfall display didn't freeze. Maybe it takes longer I don't know.

Some funny things in DWX.
For example the towed sonar wouldn't activate if you reel out the towed array in some of the more advanced diesel subs which are equipped with towed array but when I tried it the second time they all worked fine.
It seems that things need to be triggered at least once for them to work properly. Like they need time before kicking in just like a bad car engine lol. Great mod though. Phenomenal work I can understand if somethigns may not work properly. The mod is massive. I don't know how many people got together to develop it but I think not that many though.
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Old 09-17-09, 04:15 AM   #531
goldorak
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Quote:
Originally Posted by Castout View Post
Thanks for the advice. The freeze happened twice. Just now I tried playing the DE Type 212 and the towed broadband sonar waterfall display didn't freeze. Maybe it takes longer I don't know.
Maybe you're affected by this specific bug ? :

Quote:
There is a problem with "freezing" BB and NB sonars on 212, 212A, Collins and Harushio.
This occurs if you go to the "Options" or "USNI_Reference" menu and return back to the game.
This is due to the difficulty of docking interfaces. (Thanks to Sonalysts)
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Old 09-17-09, 04:22 AM   #532
Castout
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Quote:
Originally Posted by goldorak View Post
Maybe you're affected by this specific bug ? :
That could be it! Thanks for bringing that to light
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Old 09-17-09, 12:47 PM   #533
caymanlee
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RA 1.0 is wonderful

one question though: old version DWEdit couldn't work anymore, anyone know how to access the new database?
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Old 09-18-09, 05:15 AM   #534
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you can't open database! because developers passworded it to prevent any "unofficial" modification.
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Old 09-18-09, 06:15 AM   #535
caymanlee
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Quote:
Originally Posted by dyshman View Post
you can't open database! because developers passworded it to prevent any "unofficial" modification.
thank you for the first answer.

password protected? sound bad news though. they should mention that in that "readme", bummer
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Old 09-18-09, 09:01 AM   #536
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Oh No....everytime I open the USNI reference to find the TPK value of a vessel detected on my sonar in the Collins class SSK the sonar display would freeze. It seems that the sonar display would freeze even when opening the USNI reference and not merely by opening the option.


How do we suppose to play without being able to open the USNI reference to check the TPK value of vessels?

This problem as far as I know didn't exist in the BETA version of RA. This is SERIOUS.
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Old 09-18-09, 09:12 AM   #537
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Quote:
Originally Posted by dyshman View Post
you can't open database! because developers passworded it to prevent any "unofficial" modification.

Hmm I wonder how they did that? Even SCS didn't password protect the database.

So did they alter the coding.

I think that stinks that they have locked it. Never have any mod team locked the database not SCX with subcommand or LWAMI....

What database editor was used?
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Old 09-18-09, 09:25 AM   #538
FERdeBOER
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It's bad news if it's true we can't mess with the database... I mean, all this time blaming SCS because it's policy and now...
i.e.: the Astute damaged model doesn't exists; I damaged one and the model simply dissapeared... I know how to change that with dwedit but if I can't...

I thanks a lot RA team for their work, but they should let us to make our own mods...
Maybe they have their reasons.

As for the doctrines and IA behaviour... I directly copied the sub ones from LwAmi 3.09 as is, without changing anything, just overwritting the RA ones and it works. I didn't do many tests, but I got fired and IA subs evaded my torps quite well.
Maybe some "doctrine expert" could tell us if there's much difference between both of them or if there are things on RA doctrine that must to be there for the mods correct functioning.

As for surface units, I didn't test them yet.
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Old 09-18-09, 11:12 AM   #539
-GrayOwl-
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Quote:
Originally Posted by XabbaRus View Post
Hmm I wonder how they did that? Even SCS didn't password protect the database.

So did they alter the coding.

I think that stinks that they have locked it. Never have any mod team locked the database not SCX with subcommand or LWAMI....

What database editor was used?
Xabba, You must live with DW version 1.0 or 1.03 or 1.04 --- forever.
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Old 09-18-09, 11:40 AM   #540
MR. Wood
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This is all very strange. Someone tell me if they have same problems I have all the glitchs and bugs no icbms for russian and american boomers alrosa has no weapons same with the alfa oscar II has no shipwreck missils no sub rocks on older us ssn's anyone

else have this problem ?
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