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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,520
Downloads: 110
Uploads: 0
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That was because the "Mighty God" knowed as "The Script" made the caracther like that!
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#2 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#3 |
Stowaway
Posts: n/a
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1WO, 2WO, Engineering Officer, Chief Quartermaster as Navigator (Enlisted).
Being as SH3 doesn't allow the Engieering Officer to also fulfill his duties as DC officer, that's what I use the "extra" officer for. One sits in the Chief Engineer slot. The other stays in DCC with a repair qual. But, for all practical purposes - they are the same man. How to "mod" without modding. It ain't GWX, but for some things, improvization (sp?) works. Other times Self Imposed Restrictions can also get the job done. |
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#4 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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We're getting a bad storm here so I will be quick, but if you search the archives you'll find I've posted details of actual u-boat crew composition ranks/roles etc a few times. It will be quite helpful. Sorry, but thunder/lightning stops me from looking right now.
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