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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
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Thanks guys. Much better evasion. I still think the enemy AI subs don't fight back or counterfire properly. They just aren't aggressive at all. Or at least I haven't seen it.
One thing I like about this mod so far is the OHP and the SM-1 combination. |
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#2 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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Yes the OHP got a pretty heavy overhaul.
You have to try out the new commands for the helos controlled by the frigate. It gives a new meaning to ASW operations. ![]() |
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#3 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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We desperately need scenarios or even campaigns for the new playables.
Right now those new playables can't be played except in quick mission which is kind of a pity. I haven't tried the corrected doctrine but the enemy subs were not evading with the default ones.
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