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#1 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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There might be some easy fixes by just changing sub doctrines maybe? For example replacing them wit hte ones of Lwami 3.09 or coming 3.10.
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#2 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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See the main thread under DW Mods... and download the corrected doctrine file from there.
Direct link: http://www.subsim.com/radioroom/show...16#post1172316 ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
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Thanks guys. Much better evasion. I still think the enemy AI subs don't fight back or counterfire properly. They just aren't aggressive at all. Or at least I haven't seen it.
One thing I like about this mod so far is the OHP and the SM-1 combination. |
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#4 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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Yes the OHP got a pretty heavy overhaul.
You have to try out the new commands for the helos controlled by the frigate. It gives a new meaning to ASW operations. ![]() |
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#5 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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We desperately need scenarios or even campaigns for the new playables.
Right now those new playables can't be played except in quick mission which is kind of a pity. I haven't tried the corrected doctrine but the enemy subs were not evading with the default ones.
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