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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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The towed array works fine in the Type 212A. I just verified. Be sure to go into the weapons loadout page before starting the mission (even if you're using the default loadout). |
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#482 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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I don't have the voice pack installed, DWX runs normally on my pc. I get the "barrier search" in the menu together with the other 3 types of missions. No CTD except when choosing the Typhoon 941U (this is a confirmed bug). Be sure to disable antialising and anisotropic filtering from your graphics card config panel. DW is not happy with those settings. |
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#483 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
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Enemy submarine AI is no good. Enemy subs are asleep. They do not evade, they do not change depth or course, they do not deploy countermeasures, and they don't fire back.
Tried this many times with many different subs. Same result. I'm re-installing DW tomorrow with my original configuration (1.04/LWAMI). RA is simply unplayable like this. |
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#484 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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![]() This is a tragic regression with respect to the latest beta. I wonder what happened ? I'm firing off a bug report. Sea Demon, why don't you send also a bug report to GrayOwl. |
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#485 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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I concur, AI sub are just sitting ducks up to now. Pity as other features look great. I didnt have chance to check with surface ships yet, are they better at fighting? Some bugs are inevitable in such a big job but lets hope that there are not too many of them. In any case cheers to the developers for this huge achievement, and let's suport the by our bug reports for final tweaks.
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#486 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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Yes, people you have to try the mod and inform the RA modders of the bugs you find. Thats the only way regressions, and new bugs will be resolved.
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#487 |
Swabbie
![]() Join Date: Aug 2004
Location: Italy
Posts: 11
Downloads: 19
Uploads: 0
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#488 | ||
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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#489 | |
Helmsman
![]() Join Date: Oct 2006
Posts: 107
Downloads: 13
Uploads: 0
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In the game had been erroneously included test doctrines for AI-subs. That corrected doctrines. Place the files from this archive into the folder "...\Dangerous Waters\Doctrine http://www.redrodgers.com/forums/att...0&d=1253009769 |
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#490 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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#491 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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That's what I call product follow-up, cheers to the Team.
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#492 |
Seaman
![]() Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
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Discovered something not really a bug but good to know. I minimised the game and when i reopened it the TA was frozen. Other then that it worked fine for approx 90min of playing time
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#493 | |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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Edit: done, after a few tries I managed to download it without problems
Quote:
Thanks ![]()
__________________
Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. Last edited by FERdeBOER; 09-15-09 at 10:37 AM. |
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#494 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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Get it here : http://www.commanders-academy.com/fo...do=file&id=135
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#495 |
Watch
![]() Join Date: May 2005
Posts: 24
Downloads: 119
Uploads: 0
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New Doctrine installed and a major bug away ! Quick adaptation, thanks...
__________________
MikiBzh |
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Tags |
reinforce alert |
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