![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
Uploads: 0
|
![]()
I couldn't figure out how to get pics side by side (they kept going one over the other), and they weren't displaying properly in my signature. So I tossed the NANOOK one for now.
![]()
__________________
![]() ... ALL YOUR BEACH ARE BELONG TO US! ... |
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
I just wanted to add for any noobies sake that I believe they should run the game un-modded for a period of time before cooking up a mod soup.
Two things are accomplished. One, they are assured the game is stable on their system and can rule out mods as a crash suspect. Secondly they can get a feel for what they think is right and what they might liked changed. That is all ![]()
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
Steamwake, I used the 3,000 yd. bearing tool as Rockin Robbins recommended. That taught me how to JGSME as well. As to the other mods, I do not disagree with Steamwake's post.
|
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,736
Downloads: 825
Uploads: 4
|
![]()
Get rid of all the 'sissy-boy' indicators and go 100%, and don't forget the RealNav stuff - Har Har Har!!!
![]() |
![]() |
![]() |
![]() |
|
|