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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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There is a version of Easy AOB that works with TMO.
Paint colors of any form are eye candy and have no effect on how the enemy see's you...be nice though. Had to change two files to avoid a sensor conflict with TMO, but OTT works great. Here is my list. TriggerMaru_Overhaul_17 TMO_Hotfix_041709 RSRDC_TMOv170_V411 RSRDC_V411_Patch2 MaxOptics & SCAF fix TMO1.7_41109 Rel_SH4_TMO_Stock_Gramophone Gramaphone One Full Screen Scopes for TMO or FOTRS NEW Real Environment mod Lite_fog_ V2+Slow_water Longer_Ship_Wake_V1_TMO1.7 Map Colour Original with terrain New Frieghter Sky_Environment_Opt2 SMALLER SEABED ROCKS Webster's Smaller Rain for TMO SMALLER SEA PLANTS SMALL TGT DIALS TO PK FIX - TMO TGT AOB TO PK FIX - TMO SS197 USS Seawolf_Sargo Combo OPCFv1_red_TMOv1.52 Aircraft_reflections |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Nice mod list.
Doesn't the TGT fix to PK incoroporate the TGT fix to AoB? Why do you need both? I will try some of the other ones that are on your list. I tried full scopes, but I may have had a problem locking on the target. I cannot recall if I was using Maxoptics3 at the time or Werner Sobe's mod. Last edited by I'm goin' down; 09-14-09 at 06:50 PM. |
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#3 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
Uploads: 0
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I couldn't figure out how to get pics side by side (they kept going one over the other), and they weren't displaying properly in my signature. So I tossed the NANOOK one for now.
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![]() ... ALL YOUR BEACH ARE BELONG TO US! ... |
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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I just wanted to add for any noobies sake that I believe they should run the game un-modded for a period of time before cooking up a mod soup.
Two things are accomplished. One, they are assured the game is stable on their system and can rule out mods as a crash suspect. Secondly they can get a feel for what they think is right and what they might liked changed. That is all ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#5 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Steamwake, I used the 3,000 yd. bearing tool as Rockin Robbins recommended. That taught me how to JGSME as well. As to the other mods, I do not disagree with Steamwake's post.
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#6 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Get rid of all the 'sissy-boy' indicators and go 100%, and don't forget the RealNav stuff - Har Har Har!!!
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