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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
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In some site I found those numbers about Sonalyst's sims sales: - 688i H/K 400'000 copies - Fleet Command 400'000 copies - Sub Command 200'000 copies - DW: i couldnt find any info
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If you are going through hell... keep going (Winston Churchill) |
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#17 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
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For me, the main problem with DW and SC is the lack of dynamic campaings like the ones you see in WW2 Silent Hunter series.
I like to cruise the ocean not knowing what kind of threat I am going to face, in DW you already know you will get action soon I am puzzled Sonalyst didn't do something as simple as re-creating a dynamic campaign like 1988's "Red Storm Rising" game or any equivalent cold war era conflict. does anybody know if there a modern sub game with dynamic campaings? |
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#18 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
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SC and DW - for me - didn't really fit with dynamic campaigns. For starters, some missions play for hours, if not days, if you want them to. The sub vs sub stuff is utterly riveting. I'm not sure a DC would bring much to the table.
80% of DW is mastering the sensor picture and bringing weapons to bear on a target; this in itself can be a fascinating exercise. SHIII/IV, while great, tending to be fairly similar once you got the procedure licked. It feels a bit more like an RPG on a small ship. |
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#19 | |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
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Cold war era submarine warfare for sure can fit into a dynamic campaign. I still miss old "Red Storm Rising", with all its flaws and inacuracies, it was a great immersion, even RPG experience. It is a pitty that no one has created a sub sim that let you roam the seas, periodically getting updates from HQ, and tracking your sensors, not giving for granted anything. Like: maybe that faint contact is a russian sub, maybe it is just a trawler, maybe it is French sub, you can spend hours tracking it just to discover that it is neutral, and you need to disengage without a fight. Moreover, dynamic campaigns vs single missions are not zero-sum, you have both in Silent Hunter, and both are amazing |
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#20 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Could the passing of the owner of Sonalyst's have something to do with nothing new comeing out from them ?
I wouldn't count on UBI. |
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#21 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
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Thinking about it, it wouldn't be that difficult to create a cold war era add on/ expansion pack based on SHV:
If it is based on a Soviet career, mid to late 50s : - same map - few additional ships to include, - Foxtrots, Romeos, Juliets, Whiskeys and Novembers can be generally based on Type XXI which will be included in SHV - few new missions to include - sub vs sub warfare, modern ASW and missiles would be only challenging part to implement I have a dream! ... I think I will post it in SHV forum |
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#22 |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
Downloads: 45
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Maybe not completely out of this world. Thinking of SH4, German Uboats in the Indian Ocean have always seemed fairly obscure to me, but they still made an expansion (which is a feat in itself
![]() If SHV is as successful as the last two instalments, why not be optimistic? ![]() |
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#23 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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Red storm was a amazing game, and only in a floppy disk. I think that the campaign was the best thing of the game I remember very well the campaign and i found a lot of times unexpected contacts, sometimes a diesel sub, very difficult because you are traveling at 15-30 knts and the distance of the engagament is very close. Or groups of unknow contacts, ships, subs, mixed groups, and all in the context of a big campaign , where you have to resupply in base after you expend all torpedoes and missiles or in case of damage. it involves important decisions for example go to repair to port or not And finally you can play 10 times and always is different. I think that the only hope of a modern submarine game is in the hands of sonalyst and Ubisoft sonalist have modeled all ASW tech but lacks in campaign and graphics, and ubi the opposite , very good campaign , great graphics , but not ASW and sonars.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#24 | |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
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I remember it was so funny to single-handly sink the entire Soviet navy, plus they always kept comming, no matter how bad you beat them. Or getting the "news" about soviet tanks rolling through Germany, Spetnaz in iceland or a carrier sunk by Tu-22s As per new modern sub simulators.. my guess is that Ubisoft is going completely into another direction with SHV (more role playing, crew "abilities", awesome graphs) to better appeal to console gamers, I see little chance there And regarding Sonalyst, they haven't changed their software engine since 688(i)/ SC/ DW, therefore they are definitively out of the "console"/ "general population market... so who knows, they might focus into our niche market with a extended/ improved version of DW? it won't be that expensive to revamp the existing platform |
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#25 | |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
Downloads: 45
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![]() I'd just like to have a decent simulator again - by which I mean an environment that is simulated with a reasonable degree of realism but doesn't confine me to some goofy plot. |
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#26 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
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Another possibility would be if Sonalyst decides to lease their engine, something like Paradox Interactive did with their old Europa engine (the one used for Hearts of Iron2, Europa Universalis, Victoria, etc.)
So, someone interested in improving DW and making money in the process might get interested, I think this niche market might be small, but big enough for an independent developer |
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#27 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
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As I said in another thread, Sonalysts would do well by licensing or selling off DW to another developer who can build a new engine. I think this is really the only solution considering the defense contract is so important to them that they strangle DW almost to abandonware by it.
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#28 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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![]() We are too fixated on DW and sonalysts.
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#29 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
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#30 | |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
Downloads: 45
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![]() It would also be interesting to see a different approach to the subject. DW's background as a trainig tool is palpable - every station is a bit a simulator of its own, but they are somewhat loosely connected. It would be nice if some company would make a game with a more coherent feel to it. |
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