SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-12-09, 04:03 AM   #3
Cheapskate
XO
 
Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by grimes View Post
i finally got the exhaust/water combimod to work. i had a question though, did uboats really create exhaust smoke such as that. i imagine they would at full ahead.
The exhaust smoke mod works on a speed related basis i.e. more speed = more smoke.

From what I've read (and remember from RB's original thread), it isn't quite as simple as that.

A properly maintained diesel engine will emit some black smoke on startup and whilst accelerating. It is caused by the engine not burning all the diesel fuel being injected until it reached the desired operating rpm.

So in going from ahead slow to ahead one third say, the exhaust should show some smoke gradually reducing to nothing. This would happen each time the engine telegraph settings were increased. So even at flank, the engine would not always be smoking.

Racerboy's implementation was therefore rather unrealistic ..unless there was some malfunction, but it is nice eye-candy and many Kaleuns wouldn't be without it!

Last edited by Cheapskate; 09-12-09 at 06:14 AM.
Cheapskate is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:01 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.