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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,733
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#2 | |
Stowaway
Posts: n/a
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straight from the devs:
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#3 |
Black Magic
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Controllers that actually work. i.e.: a GLOBALWIND controller that actually will cause the items it's hooked to to be affected by wind (smoke, fire, etc.).
It would also be nice to see the flags weathervane in the wind instead of always pointing in the direction they are placed code wise. |
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#4 |
Pacific Aces Dev Team
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Another thing worth mentioning (SH3 and 4 already did that in some places) is to have as many external plain text configuration archives as possible, to tweak sensitivity of sensors, weather patterns, etc. Even if the engine is hardcoded, just being able to manipulate the triggers can be good enough to allow excellent tweaking adn trimming of the engine.
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One day I will return to sea ... |
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#5 |
Gunner
![]() Join Date: Aug 2009
Location: In my chair playing SHIV
Posts: 99
Downloads: 32
Uploads: 0
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spread the uv maps out on the textures so we can have more flexibility skinning the subs. trying to skin the top of the bow without making the stern look silly makes my cranial vascular structures weaken, and they may burst soon. Aspirin helps, but only delays the inevitable.
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#6 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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Well, what people does, and according to what people does while moding we can ask:
1.-The capability to use every ocean in an spheric world. 2.-All objects (vehicles and characters) with as parameters as ships. Sea objects with parameter to fly, float and dive. Surface objects with parameter to ground and fly. Include a parameter to turn lights on/off for all objects which can glow in the night. 3.-The capability to array multiple weapons in one target system, manually controled. To fire with all weapons arrayed over the same target. Also a parameter to simulate the backfire effect on a ship. A must for surface vessels modding as Battleships and cruisers. Also a must for anti-aircraft and gun batteries targetting. 4.-Very important more triggers and events (triggers: based on location of an object, on damage, on the high, ammo load, etc. Events: esplode, damage, move, target, radiomesage, etc) 5.-More freedom to give live to land. Vulnerability for ground objects (if its characteristics are like in ships there's no problem to moddify them). 6.-Finally i would ask for FX boxes. Invisible as object but usable via events and triggers aplied to ambient on the game (smoke, fire, ambiental sound, ambiental glow and flash light). That should be a must to mod land targets, surface warfare. |
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#7 |
Chief of the Boat
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Anti acoustic torpedo system such as 'Foxer' for some escorts late war.
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#8 |
Old Gang
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1) THAT BLOODY DEATH SCREEN!
You should be able to see what happens till you (capitan) actually dies on the boat. You can also get killed at anytime, like the other sailors. 2) FLOODED COMPARTMENTS! Able to sustain damage like fully flooded compartments and still manage to try to save your boat and crew. 3) REALISTIC SHIP SAILING BEHAVIOR! No more that sports car of a ship... Ships takes 10, 20 minutes to fully stop, not 5 seconds. The ships must feel like they have 5 thousand tons, cos they actually do! 4) INTERIOR SOUNDS FOR SURFACED AND DIVING CONDITIONS! So we (modders) can create different ambient interior sounds for surfaced/underwater situations, and also for silent running situations. 5) WAVE MECHANICS/WEATHER! In a certain way that would eliminate the pattern effects that makes the waves look like a chessboard, with the same repetitive movement, waves in blocks. She sea is where you spend 99,9% of the time while in-game, so it have to be really realistic, both over and under the surface. Instead of only 4 kinds of weather, much more (32, 64), so we can have from no-winds/mirror like sea all the way to impossible storms, strong enough to sink/damage the sub, impossible conditions to stay surfaced. Electric storms would also be very nice. 6) U-BOAT FUNCTIONALITIES! Possibility to use everything the uboat offers... Left engine, right engine, diesel underwater (with consequences), electric motor surfaced, operate the dive planes and valves and every possible thing that the uboat offered as a feature to be more precise about your surfaced/underwater maneuverablity. Possibility to use a precise amount of ballast (maybe by pressing & holding a key)... etc. 7) MORE IMMERSIVE CAMPAIGN Feel like you're not alone. Messages from BDU that really mean something, like operations or other stuff that you can be part of. Messages from S.O.S from any other vessel around that are trully there, so you can go on a hunt. Messages from other UBoats trying to syncronize a wolfpack on a convoy, an existing uboat porsuing an existing convoy, not just messages to make you feel you're not alone (by the way, doesn't work). My 7 cents. ![]()
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To each his own |
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#9 | |||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Old Gang
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Hey Steve!
Good to see you arond, how're doing mate? Going on the Subsim meeting? Im planning on going on next year's! ![]()
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To each his own |
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