SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-11-09, 11:21 PM   #1
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,733
Downloads: 171
Uploads: 0
Default

Quote:
AVGWarhawk said:
I was advised that there is a lot of SH4 structure in SH5. This was from the developers.
Don't upset me!!
Quote:
Webster said:
actually, as i understood it, they said it would share a "simular" file structure so modders would be familiar with the modding methods but that the game itself is a completely all new thing with the best 2009 can offer with nothing taken from sh3 or sh4
That's what I like to hear, I feel a bit better now!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 09-12-09, 03:08 PM   #2
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

straight from the devs:

Quote:
Originally Posted by maerean_m View Post
... Basically, there's nothing that was taken from SH3 (which was launched 4 and a half years ago). Everything has been redesigned and things that may look like SH3 (because of the historic background) have been recreated to meet the standards of 2009.
and this looks good too:

Quote:
Originally Posted by maerean_m View Post
I do believe you'll be amazed by what Dan has prepared for you in the terms of TDC and manual targeting . I would have never thought of the idea he came up with.
We'll be previewing it at the Subsim meeting.
  Reply With Quote
Old 09-17-09, 08:54 AM   #3
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Controllers that actually work. i.e.: a GLOBALWIND controller that actually will cause the items it's hooked to to be affected by wind (smoke, fire, etc.).
It would also be nice to see the flags weathervane in the wind instead of always pointing in the direction they are placed code wise.
TheDarkWraith is offline   Reply With Quote
Old 09-18-09, 07:33 AM   #4
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Another thing worth mentioning (SH3 and 4 already did that in some places) is to have as many external plain text configuration archives as possible, to tweak sensitivity of sensors, weather patterns, etc. Even if the engine is hardcoded, just being able to manipulate the triggers can be good enough to allow excellent tweaking adn trimming of the engine.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 09-18-09, 10:07 AM   #5
TwinStackPete379
Gunner
 
Join Date: Aug 2009
Location: In my chair playing SHIV
Posts: 99
Downloads: 32
Uploads: 0
Default

spread the uv maps out on the textures so we can have more flexibility skinning the subs. trying to skin the top of the bow without making the stern look silly makes my cranial vascular structures weaken, and they may burst soon. Aspirin helps, but only delays the inevitable.
__________________
TwinStackPete379 is offline   Reply With Quote
Old 09-18-09, 01:55 PM   #6
haegemon
Medic
 
Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
Default

Well, what people does, and according to what people does while moding we can ask:


1.-The capability to use every ocean in an spheric world.

2.-All objects (vehicles and characters) with as parameters as ships. Sea objects with parameter to fly, float and dive. Surface objects with parameter to ground and fly. Include a parameter to turn lights on/off for all objects which can glow in the night.

3.-The capability to array multiple weapons in one target system, manually controled. To fire with all weapons arrayed over the same target. Also a parameter to simulate the backfire effect on a ship. A must for surface vessels modding as Battleships and cruisers. Also a must for anti-aircraft and gun batteries targetting.

4.-Very important more triggers and events (triggers: based on location of an object, on damage, on the high, ammo load, etc. Events: esplode, damage, move, target, radiomesage, etc)

5.-More freedom to give live to land. Vulnerability for ground objects (if its characteristics are like in ships there's no problem to moddify them).

6.-Finally i would ask for FX boxes. Invisible as object but usable via events and triggers aplied to ambient on the game (smoke, fire, ambiental sound, ambiental glow and flash light). That should be a must to mod land targets, surface warfare.
haegemon is offline   Reply With Quote
Old 10-20-09, 01:54 PM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,645
Downloads: 63
Uploads: 13


Default

Anti acoustic torpedo system such as 'Foxer' for some escorts late war.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 10-20-09, 03:42 PM   #8
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

1) THAT BLOODY DEATH SCREEN!

You should be able to see what happens till you (capitan) actually dies on the boat. You can also get killed at anytime, like the other sailors.

2) FLOODED COMPARTMENTS!

Able to sustain damage like fully flooded compartments and still manage to try to save your boat and crew.

3) REALISTIC SHIP SAILING BEHAVIOR!

No more that sports car of a ship... Ships takes 10, 20 minutes to fully stop, not 5 seconds. The ships must feel like they have 5 thousand tons, cos they actually do!

4) INTERIOR SOUNDS FOR SURFACED AND DIVING CONDITIONS!

So we (modders) can create different ambient interior sounds for surfaced/underwater situations, and also for silent running situations.

5) WAVE MECHANICS/WEATHER!

In a certain way that would eliminate the pattern effects that makes the waves look like a chessboard, with the same repetitive movement, waves in blocks. She sea is where you spend 99,9% of the time while in-game, so it have to be really realistic, both over and under the surface. Instead of only 4 kinds of weather, much more (32, 64), so we can have from no-winds/mirror like sea all the way to impossible storms, strong enough to sink/damage the sub, impossible conditions to stay surfaced. Electric storms would also be very nice.

6) U-BOAT FUNCTIONALITIES!

Possibility to use everything the uboat offers... Left engine, right engine, diesel underwater (with consequences), electric motor surfaced, operate the dive planes and valves and every possible thing that the uboat offered as a feature to be more precise about your surfaced/underwater maneuverablity. Possibility to use a precise amount of ballast (maybe by pressing & holding a key)... etc.

7) MORE IMMERSIVE CAMPAIGN

Feel like you're not alone. Messages from BDU that really mean something, like operations or other stuff that you can be part of. Messages from S.O.S from any other vessel around that are trully there, so you can go on a hunt. Messages from other UBoats trying to syncronize a wolfpack on a convoy, an existing uboat porsuing an existing convoy, not just messages to make you feel you're not alone (by the way, doesn't work).

My 7 cents.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-20-09, 03:57 PM   #9
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Philipp_Thomsen View Post
Feel like you're not alone. Messages from BDU that really mean something, like operations or other stuff that you can be part of.


Quote:
Messages from S.O.S from any other vessel around that are trully there, so you can go on a hunt.
I've posted before on ship names, but this makes me want to elaborate. If another ubboat sinks a ship, that name should be removed from the roster just as when you sink one. An ocassional SOS would be nice, and it could be tied in with the name of the ship itself. Of course it shouldn't happen all the time. Also, it would be nice if when you sank a ship you might or might not hear and SOS (or SSS), but what about intercepting a lifeboat and getting a message (or even a cutscene) of them giving you that ship's name, tonnage and sometimes cargo?

Quote:
Messages from other UBoats trying to syncronize a wolfpack on a convoy, an existing uboat porsuing an existing convoy, not just messages to make you feel you're not alone (by the way, doesn't work).
We've discussed that in another thread, and it's a good idea. Of course you would also need messages from other uboats complaining that they won't be there in time, or in bad weather complaining that they can't find the convoy.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-20-09, 04:00 PM   #10
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Hey Steve!

Good to see you arond, how're doing mate?

Going on the Subsim meeting? Im planning on going on next year's!
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.