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Old 09-11-09, 09:44 PM   #1
THE_MASK
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As i said in the wishes thread , the ability to customise the crew faces and modders ability to add crew and maybe new animations will greatly add to the games ambiance .
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Old 09-11-09, 09:54 PM   #2
THE_MASK
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The ability to make our own subs/ships/boats like in the way people make trains for the auran trains simulator games would be awesome . Freeware and 3rd party addons of ships and subs would dramatically increase the games appeal . Here is a trainz 3rd party website http://www.trainzone.co.nz/download.htm
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Old 09-11-09, 10:03 PM   #3
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make it simpler to mod the game... for noobs to modding.
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Old 09-11-09, 11:21 PM   #4
Reece
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Quote:
AVGWarhawk said:
I was advised that there is a lot of SH4 structure in SH5. This was from the developers.
Don't upset me!!
Quote:
Webster said:
actually, as i understood it, they said it would share a "simular" file structure so modders would be familiar with the modding methods but that the game itself is a completely all new thing with the best 2009 can offer with nothing taken from sh3 or sh4
That's what I like to hear, I feel a bit better now!
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Old 09-12-09, 03:08 PM   #5
Webster
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straight from the devs:

Quote:
Originally Posted by maerean_m View Post
... Basically, there's nothing that was taken from SH3 (which was launched 4 and a half years ago). Everything has been redesigned and things that may look like SH3 (because of the historic background) have been recreated to meet the standards of 2009.
and this looks good too:

Quote:
Originally Posted by maerean_m View Post
I do believe you'll be amazed by what Dan has prepared for you in the terms of TDC and manual targeting . I would have never thought of the idea he came up with.
We'll be previewing it at the Subsim meeting.
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Old 09-17-09, 08:54 AM   #6
TheDarkWraith
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Controllers that actually work. i.e.: a GLOBALWIND controller that actually will cause the items it's hooked to to be affected by wind (smoke, fire, etc.).
It would also be nice to see the flags weathervane in the wind instead of always pointing in the direction they are placed code wise.
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Old 09-18-09, 07:33 AM   #7
Hitman
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Another thing worth mentioning (SH3 and 4 already did that in some places) is to have as many external plain text configuration archives as possible, to tweak sensitivity of sensors, weather patterns, etc. Even if the engine is hardcoded, just being able to manipulate the triggers can be good enough to allow excellent tweaking adn trimming of the engine.
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Old 09-18-09, 01:55 PM   #8
haegemon
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Well, what people does, and according to what people does while moding we can ask:


1.-The capability to use every ocean in an spheric world.

2.-All objects (vehicles and characters) with as parameters as ships. Sea objects with parameter to fly, float and dive. Surface objects with parameter to ground and fly. Include a parameter to turn lights on/off for all objects which can glow in the night.

3.-The capability to array multiple weapons in one target system, manually controled. To fire with all weapons arrayed over the same target. Also a parameter to simulate the backfire effect on a ship. A must for surface vessels modding as Battleships and cruisers. Also a must for anti-aircraft and gun batteries targetting.

4.-Very important more triggers and events (triggers: based on location of an object, on damage, on the high, ammo load, etc. Events: esplode, damage, move, target, radiomesage, etc)

5.-More freedom to give live to land. Vulnerability for ground objects (if its characteristics are like in ships there's no problem to moddify them).

6.-Finally i would ask for FX boxes. Invisible as object but usable via events and triggers aplied to ambient on the game (smoke, fire, ambiental sound, ambiental glow and flash light). That should be a must to mod land targets, surface warfare.
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Old 10-20-09, 01:54 PM   #9
Jimbuna
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Anti acoustic torpedo system such as 'Foxer' for some escorts late war.
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