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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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As i said in the wishes thread , the ability to customise the crew faces and modders ability to add crew and maybe new animations will greatly add to the games ambiance .
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#2 |
Ace of the deep .
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The ability to make our own subs/ships/boats like in the way people make trains for the auran trains simulator games would be awesome . Freeware and 3rd party addons of ships and subs would dramatically increase the games appeal . Here is a trainz 3rd party website http://www.trainzone.co.nz/download.htm
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#3 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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make it simpler to mod the game... for noobs to modding.
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Task Force industries "Taking control of the world, one mind at a time" |
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#4 | ||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,749
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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#5 | |
Stowaway
Posts: n/a
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straight from the devs:
Quote:
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#6 |
Black Magic
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Controllers that actually work. i.e.: a GLOBALWIND controller that actually will cause the items it's hooked to to be affected by wind (smoke, fire, etc.).
It would also be nice to see the flags weathervane in the wind instead of always pointing in the direction they are placed code wise. |
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#7 |
Pacific Aces Dev Team
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Another thing worth mentioning (SH3 and 4 already did that in some places) is to have as many external plain text configuration archives as possible, to tweak sensitivity of sensors, weather patterns, etc. Even if the engine is hardcoded, just being able to manipulate the triggers can be good enough to allow excellent tweaking adn trimming of the engine.
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One day I will return to sea ... |
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#8 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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Well, what people does, and according to what people does while moding we can ask:
1.-The capability to use every ocean in an spheric world. 2.-All objects (vehicles and characters) with as parameters as ships. Sea objects with parameter to fly, float and dive. Surface objects with parameter to ground and fly. Include a parameter to turn lights on/off for all objects which can glow in the night. 3.-The capability to array multiple weapons in one target system, manually controled. To fire with all weapons arrayed over the same target. Also a parameter to simulate the backfire effect on a ship. A must for surface vessels modding as Battleships and cruisers. Also a must for anti-aircraft and gun batteries targetting. 4.-Very important more triggers and events (triggers: based on location of an object, on damage, on the high, ammo load, etc. Events: esplode, damage, move, target, radiomesage, etc) 5.-More freedom to give live to land. Vulnerability for ground objects (if its characteristics are like in ships there's no problem to moddify them). 6.-Finally i would ask for FX boxes. Invisible as object but usable via events and triggers aplied to ambient on the game (smoke, fire, ambiental sound, ambiental glow and flash light). That should be a must to mod land targets, surface warfare. |
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#9 |
Chief of the Boat
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Anti acoustic torpedo system such as 'Foxer' for some escorts late war.
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