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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
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2. They are not hard-coded and never were. The reticulum is a menu item like any other and the texture is a DDS file.
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Kilroy was here |
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#2 | |
The Old Man
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#3 | |
Mr. Bad Wolf
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But what I made till I stopped working on it further worked perfectly... ![]() ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#4 |
Black Magic
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Harbors - harbors are made by creating 'clones' from the items in the 'harbor kit'. Can these be real objects instead of clones? Being clones poses some limitations on what you can do with them. And because the harbor objects inherited from the base harbor object who inherited from 0x0 this caused even more problems when you tried to do some fancy tricks with the harbor objects. Basically looking for a better system of making harbors and the objects in them.
The lighthouse's rotating 'light' needs to be fixed so that it doesn't shine through it's own lighthouse (SH3 not sure about SH4) When an object is created that depends on some player guidance (TDC for example for the torpedo), instead of it always spawning north when it doesn't have the information it needs, let it spawn in the direction the controlling object is facing. For instance: I create a torpedo rack on a ship (which is really a gun with the shell's explosion effect spawning a torpedo or the gun's firing effect spawning a torpedo) and when the torpedo rack locks onto a target and it 'fires' the torpedo will spawn in the direction the weapon is facing instead of north (000). This is what has been holding back AI torps from using real torpedoes when I have tried. Let the ship and sub objects be able to be spawned in code. This will help with making lifeboats, fast boats, etc. If I make a ship that is actually a lifeboat I want to be able to spawn it in code. For instance: when a certain object on the ship is destroyed I want to be able to spawn a lifeboat in it's replacement (through a controller). Ability to add new dials, buttons, etc. and to be able to map those items to objects so that they can be controllable. Ability to turn on/off commands. For instance: you have to order your sub to dive by either pressing the key on your keyboard or pressing the dive button. Make this able to be done in code - give me a controller or something that I can use to make these events happen without user input. This will make MANY things happen that I/others have been wanting to do. Let each crewmember be able to be customizable. If I want one to have a jacket and another not I should be able to do this (easily). Don't tie their jacket to the base 3D model of the crewmember or to it's animations. The jacket should be a seperate object that is able to be 'worn' by the crewmember. Granted this poses some addition animations just for the jacket (or other objects). Let this apply to anything that can be added to a crewmember's person. I'm sitting in Houston's airport awaiting my next flight so if I think of more I will post more. I just can't think of anything more at the moment. Last edited by TheDarkWraith; 09-11-09 at 08:47 PM. |
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#5 |
Ace of the deep .
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As i said in the wishes thread , the ability to customise the crew faces and modders ability to add crew and maybe new animations will greatly add to the games ambiance .
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#6 |
Ace of the deep .
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The ability to make our own subs/ships/boats like in the way people make trains for the auran trains simulator games would be awesome . Freeware and 3rd party addons of ships and subs would dramatically increase the games appeal . Here is a trainz 3rd party website http://www.trainzone.co.nz/download.htm
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#7 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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make it simpler to mod the game... for noobs to modding.
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Task Force industries "Taking control of the world, one mind at a time" |
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#8 | ||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,723
Downloads: 171
Uploads: 0
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Sub captains go down with their ship! |
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