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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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I agree that in a game context you should see farther, hear better, etc, than any crewmember for immersion purposes.
However Radar rules! Sonar's second string! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
Uploads: 0
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hehe...I knew he would disagree with me. I can't tell if RADAR has ever 'outted' me before, but I'll stick to my guns on the sonar.
SUBPACCOM recently talked me into trading up from my porpoise to a gato... I noticed after I got to sea that they didn't give me the surface radar gear that I had on my porpoise, nor can I buy it even. WTF? ![]() Ahh well...at least I have the sonar.
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#3 |
Rear Admiral
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That's one silly aspect of the game. You get a new boat, you lose all you're equipment. I took a Gato to late 44 and had all the newest equipmen. I took the Balao and was back to early war setup. Like that would really happen.
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#4 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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![]() Quote:
![]() But yea dont forget to fit out your new boat... not that I have ever... uhhh theres a save before you leave port too you know.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#5 |
Rear Admiral
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I always save plenty of points before I take a new boat, but I should be able to save those. I like having about 20,000 in renown when the M16's become available...nothing like a full load of those.
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