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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
Uploads: 0
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Could it be / Will it be compatible with Nvidia 3D Vision system? Silent Hunter III is partially compatible (HUD not usable, and some incoherence between stations) and it is very very nice and a very good immersion factor for a sub!
SH4 was less compatible with a fake stereoscopic effect, so I am afraid if SH5 is done upon the base of SH4 that it will not be compatible, which is a real pity. NVIDIA is giving support to developpers to make their games 3D Vision compatible, and Ubisoft has publicly stated the adhesion to that technology (with Avatar has the flagship), so...please, could you (developers) do it compatible with NV 3D Vision? |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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Hey, Devs, Boxers or Briefs?.....now post a group picture to prove it.
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#3 |
Sonar Guy
![]() Join Date: Apr 2006
Location: Bucharest, Romania
Posts: 394
Downloads: 30
Uploads: 0
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Captain Obvious says: "You can see the conning tower and deck gun casting shadows as well as the ship in the background"
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#4 |
Black Magic
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I do see some problems on the dynamic shadow casting though: look on the right side of the sub where the conning tower is casting the shadow. On the right hand side vertical plane of the sub's hull it's still lit like the rest of the sub - maybe they're factoring in the light reflection from the water but if so then it's biased way too much to the light reflection to me. This is also apparent on the conning tower. I would've expected those two areas to be darker than the rest of the sub since it's having a shadow cast on it. The horizontal planes look like the shadowing casting is working right.
Also just noticed that I can't 'see' through the water like in SHIV - I can't see the hull of the sub underwater. Looks like SH3 rendering there with the sub and ship's hulls. This might be because of the lighting in this particular screenshot but I hope I'm wrong ![]() I'm hoping that the shadow I'm seeing in the background by the ship is the ship - but it could be the crane casting the shadow. It would be nice to have the harbors casting shadows (and correctly). Ultimately it would be great if all objects cast shadows onto other objects AND onto the water. But if they are 'making' the harbors like they did in SH3 this will never happen. Hopefully they've changed the way harbors are 'made'. Seeing that the dock isn't casting a shadow onto the water tells me that the dynamic shadow casting still isn't working correctly and/or the harbors aren't being made right. |
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Imho early renders are hardly indicative of end quality.
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Contritium praecedit superbia. |
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#6 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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In my opinion UBISOFT edited the screenshot just to add some fake Dynamic Shadows and make the screenshot look a bit more realistic ,because the right side of the sub is NOT darker and the inclination of the light beams of the sun casting the " edited " shadows on the sub have different inclination of the light beams casting the " edited " shadows of the ship , the inclination must be the same because the ship and the sub are very close to each other and both are far away from the sun You can understand when the Dynamic Shadows are really generated by the game iteslf and not " edited " Without Dynamic Shadows the game looks dead and lifeless ![]()
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What we do in life echoes in Eternity Last edited by tonschk; 09-11-09 at 07:21 PM. |
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#7 |
Bosun
![]() Join Date: May 2005
Location: SPARTA,TENNESSEE
Posts: 67
Downloads: 133
Uploads: 0
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Will the engines actually function (visually) whilst standing in the room with them ?
will there be any electrical fires and smoke in the ship ? will we have manual control of the radio and gramaphone whilst sitting in the radio room ? just curious
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![]() Reenacting the 10.Komapany Großdeutschland Div. |
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#8 | ||
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
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Also, about the dynamic shadows: the presentation at the subsim meeting will put an end to the endless debate: it has dynamic shadows... it doesn't... they're fake... it has dynamic shadows... ... [loop indefinitely] ![]()
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Kilroy was here |
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#9 | |
The Old Man
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Oh, by the way, can you implement a dry/wet shader? The sub in the image looks too dry. Even ships would look nice as they have wet metal above their waterline. Last edited by karamazovnew; 09-11-09 at 01:28 PM. |
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