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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
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I see.
Tell me, then, can I expect this problem also go away in late '43? ![]()
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Pretty much
Under keel set influence.
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yeah I'm with donut on this one.
I forgot about the magnetic trigger because with duds turned on they're just so damn unreliable. I just take all my shots on contact only. But if you got duds turned off then set the torp trigger to contact/influence. That way if it does run under your target it may still go off. |
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#4 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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#5 |
Rear Admiral
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#6 |
Rear Admiral
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With TMO it sort of balances out. If you use contacts only, you'll get more duds. If you set influence on, you'll get more prematures.
I think your best choice early war is slow speed, contact only and try to impact the target at an angle. This was historically correct and also works in the game. Torps run an average of 9 feet deep until 43. Just use that as a guide. If I'm shooting a merchant with a 20 ft keel, I set torps to 11 feet. |
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#7 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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don't tell anybody (shhh!)
Don't tell anyone but Digital Aura is missing his "Operation Nanook" emblem from the bottom of his post(s). It's supposed to be a secret!
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#8 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
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Right.Does he not see his own stuff in his own posts when he looks at them? I do for mine I can the picture in my sig I dont recall what it is though
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#9 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
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@ DUCIMUS... a good read (and a great mod BTW, thx) but no info on the depth variable. I'm playing with duds off for now but the depth thing is irksome and IMO should be also turned off when that setting is chosen.
@ Goin Down... yeah, don't tell anyone else! shhhh ![]() pssst... I got a custom avatar instead! ![]()
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![]() ... ALL YOUR BEACH ARE BELONG TO US! ... |
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#10 | ||
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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