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Old 09-10-09, 01:31 PM   #1
Mikhayl
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Join Date: Dec 2007
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1) PC

2) Depends on the era/side you will choose, but a big one would be uncertainty, or enemy AI "fuzzyness" so that you can't just learn a way to escape and then repeat it all the time while sipping coffee.
Also, a particular graphic identity. Not necessarily ultra-detailed 3D stuff, but something "clean" and catchy, I think this can be compatible with tight budget and short dev time.

3) 1st person (sub commander or 1st WO)
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Old 09-10-09, 01:59 PM   #2
Sonarman
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Join Date: Mar 2002
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1. PC

2. Don't do a subsim, the competition in SH5 is just too great and it has a massive budget, instead do a surface sim, many people are crying out for this (and you have great expertise in this area already). I would suggest making a PT-Boat or destroyer game as a simulator (ie the game that Akella had 4 years ago before "crossbreeding it" with Battlestations Midway). As a follow on from this do a Solomons game loosely based on the great "Task Force 1942" from Microprose.

3. A first person simulation game with simple "wingman" commands for the other PT boats in the squadron.

This old poll I set up some time ago to guage members opinions on the future of the Silent Hunter series may be of some interest/use to you.
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