![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
|
![]()
1) PC
2) Depends on the era/side you will choose, but a big one would be uncertainty, or enemy AI "fuzzyness" so that you can't just learn a way to escape and then repeat it all the time while sipping coffee. Also, a particular graphic identity. Not necessarily ultra-detailed 3D stuff, but something "clean" and catchy, I think this can be compatible with tight budget and short dev time. 3) 1st person (sub commander or 1st WO) |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
|
![]()
1. PC
2. Don't do a subsim, the competition in SH5 is just too great and it has a massive budget, instead do a surface sim, many people are crying out for this (and you have great expertise in this area already). I would suggest making a PT-Boat or destroyer game as a simulator (ie the game that Akella had 4 years ago before "crossbreeding it" with Battlestations Midway). As a follow on from this do a Solomons game loosely based on the great "Task Force 1942" from Microprose. 3. A first person simulation game with simple "wingman" commands for the other PT boats in the squadron. This old poll I set up some time ago to guage members opinions on the future of the Silent Hunter series may be of some interest/use to you.
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
![]() |
![]() |
![]() |
|
|