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Old 09-10-09, 11:35 AM   #1
Webster
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Quote:
Originally Posted by Jaeger View Post
I found this sentence from the devs on the ubi forum:


Code:
We’ve changed the water and terrain rendering engine, solving the bugs that prevented this in the previous version and increasing the rendering distance too.
to me, this sounds like they took the old engine with new elements. this gives them more time to think about new features an d more time for beta testing, i think...
when i posted this:
Quote:
Originally Posted by WEBSTER View Post
i think its because its still very early in the process (almost a year from now until release date)

in my opinion (because its the fastest and the least expensive thing to do) they just dumped sh3 data into sh4 game engine to replace all of the fleetboat stuff and then started the process of working out the kinks and making changes to the game itself.

lets give them the benefit of the doubt that they will be going back over it and "premod" the game to make all the needed improvements they can
i got this reply:
Quote:
Originally Posted by maerean_m View Post
You would make a mistake to think that. Basically, there's nothing that was taken from SH3 (which was launched 4 and a half years ago). Everything has been redesigned and things that may look like SH3 (because of the historic background) have been recreated to meet the standards of 2009.

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Old 09-10-09, 01:21 PM   #2
longam
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Quote:
Originally Posted by Ducimus
Will the file structure remain the same or similar to SH3/SH4? Or will the entire directory and file structure be new and the file dependencies, interactions, and variables need to be relearned?
Quote:
Originally Posted by maerean_m
We're building the game on top of SH4, so you'll recognize the structure.
But at least there keeping the file structure.
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