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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Contritium praecedit superbia. |
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#2 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Re-using SH 4 and all the knowledge they build up with SH 3 and 2 is great. It gives them the posibility that they can extent the game with more features. Nattydread I fully agree with you as well as Sober's remark about moddability. At the end we want to have a good simulation and not an arcade shooter.
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#3 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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A fired torpedo may cause damage to other ships.
Fire torpedo? _____ ____ | Yes | | No | |
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#4 | |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
Uploads: 0
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![]() Quote:
WO: "Torpedo missed Sir. Torpedo crossed target astern." KaLeun: "What??? I set TDCs torpedo speed to Fast. Did you do the same to the torpedo?" WO: "It´s out of my scope. Must be a bug of the Game Engine..." So beloved devs, if you build your new engine ontop of SH4 then dont even think of releasing SH5 with such bugs. Otherwise I personally come to Romania and kick someones ass. That´s a promise.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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