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09-05-09, 01:10 AM | #16 |
CINC Pacific Fleet
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Thanks!
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Sub captains go down with their ship! |
09-05-09, 01:34 AM | #17 |
Sonar Guy
Join Date: Dec 2007
Posts: 376
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How to get IXA with bow and stern gun + flag.
How to get IXA with bow and stern gun + flag.
Campaign = September 1st 1939. Base = 2nd Flotilla. Submarine = Type IX U-boat. Using Stern gun: How IXA Stern-gun works: But crew to Stern-gun slots(3) in crew management screen,(Press del to remove user interface if needed) then press "Man the AA gun button".
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09-05-09, 03:09 AM | #18 |
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@ Captain von Keldunk, have got the following installed in the order shown, many files are overwritten so hope I got it right, not run the game yet!
RSRDC_SH15_V401 RSRDC_V410_Patch2 OpsMonsun_V705 OMv705_to_V712 OM_V712_Hotfix1 Sh3toSh4.V3_RSRDC_OM
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Sub captains go down with their ship! |
09-05-09, 06:29 AM | #19 |
The Old Man
Join Date: Mar 2005
Location: Poland
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Yes, it's possible manually man by man. But what about "crew to deck gun" button, like in SH3?
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
09-05-09, 07:12 AM | #20 |
Sonar Guy
Join Date: Dec 2007
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To reece: looks OK to me.
To jaxa/reece: When you dive you should remove deck crew to inside ship slots, because if there is depth charge attack deck crew will die or get injured. So in SH4 you need to move crew manually, but you do not need to worry about crew getting tired, crew watch changes are automatic. "crew to deck gun" button or Crew to AA gun button works if you have crew in right crew slots,
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09-08-09, 03:01 AM | #21 |
CINC Pacific Fleet
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Peeved!!
Well Jaxa, after 3 days and SH4 rebooting my system twice plus still so many bugs I give up, quite disappointing, back to SH3!!
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Sub captains go down with their ship! |
09-08-09, 06:40 AM | #22 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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09-08-09, 08:04 AM | #23 |
CINC Pacific Fleet
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For one, in the type IID in the nav school I right clicked on the "Interior Aft" and all I get is a full green screen, right click again and back to command room, I pressed the "S" key from the exterior and the speech says "Snorkel not available", however in the control room pressing "S" the speech is "Surface", may be by design but not consistent, another thing is I was on the exterior and pressed "P", the speech responded ok but nothing happened, went to control room and worked, later tried with external view and worked, the biggest pain though is the reboots, the second time I ended up with HDD Index errors so had to fix that. Don't think much of the volumetric fog, in the early hours of the morning moving around the fog is like it's painted on, not that this is a bug just not nice. Not having a go at your mod Lurker just disappointed overall. There is still a lot of problems with the sound, the piping in the morning is ok on a US boat but not a u-boat, I noticed that when on the bridge and I move from left to right I get the blocks appearing at the edges. The boat almost takes off and the crew are constantly appearing and disappearing on the bridge, also read other post on things such as having to take the crew off manually when diving or the could all be killed, thing is SH3 works, may not be the greatest graphically but I don't get reboots etc!!
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Sub captains go down with their ship! |
09-08-09, 08:58 AM | #24 |
Lieutenant
Join Date: Mar 2007
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Using these mods:
TriggerMaru_Overhaul_17 RSRDC_TMOv170_V411 RSRDC_V411_Patch2 OpsMonsun_V705 OMv705_to_712 OM_v712_Hotfix1 OMEGU_v200 ------------------ 3 smaller ones, I found them long ago Reduced Floaters Smaller Seabed Rocks Smaller Sea Plants Everything runs fine, just edited "scene.dat" because of fog (used original values and edited a bit waves, subs don`t fly so much) and removed all "*.sim" from "Submarine" folder from "OMEGU_v200" because subs are elevating too much with them even at 5 m/s weather |
09-08-09, 04:07 PM | #25 |
The Old Man
Join Date: Mar 2005
Location: Poland
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I'm going back to GWX 3 too - less bugs and much better atmosphere.
I hope SH5 will be well done, better than SH4 ATO.
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
09-08-09, 04:52 PM | #26 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
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Thanks for the input
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09-08-09, 06:09 PM | #27 | |
Lieutenant
Join Date: Mar 2007
Posts: 250
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Quote:
If majority of ppl here can play them w/o any issues then problem is definately not the fanmade mods or SH4. These guys are doing amazing jobs and I didn`t encounter any serious bugs/problems in any mods I wrote in my previous post. And they are all big mods with great efforts put into so biatching about them is simply "not right" (they all work, I simply hate is someone tear down something that actually WORKS)... And yes, you can call me a fanboi because I simply am of anyone who puts so much effort into mod that makes game MUCH better and does it for FREE. P.S: If your computer can`t handle SH4 don`t even think about SH5... |
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09-08-09, 09:04 PM | #28 |
CINC Pacific Fleet
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Considering the amount of bugs SH4 has I think those using it have a lot of patience, and modders such as Lurker have done a marvelous job in getting around them, but it is a battle, I just don't have the patience and my computer obviously doesn't either, hopefully the work that has been done by the GWX4 team is donated to modders such as Lurker to use!
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Sub captains go down with their ship! |
09-09-09, 10:14 AM | #29 | |
Sonar Guy
Join Date: Dec 2007
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SH4 Curse
Quote:
Real reason is SH4 Curse, it started with narwhal and now affects whole of SH4, Maybe it could bring down SH5 too
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09-09-09, 12:14 PM | #30 |
PacWagon
Join Date: Jun 2007
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now now, the Narwhal's coming along nicely.
GWX didn't fail, they just couldn't meet what we wanted with what they had. and SH5 will have it's problems, but it seems the devs are making it more modding-friendly
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