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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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It was in vanilla game from the start. Personally I didn`t have any problems with saves in SH3 (lucky as hell) but got really pissed off few times in SH4 (mission where I was lucky to find and sink Yamato, then I had to quit because RL issue and when I tried to load CTD came up - last save was more than a week behind so go figure how happy I was...). So don`t blame modders, they have nothing to do with it, it`s well known stock game problem. |
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#17 | |
Chief of the Boat
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#18 |
Seaman
![]() Join Date: Aug 2008
Posts: 37
Downloads: 80
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![]() What about the random crash to desktop? Which is common with this series. Just start over? No thanks. If I do something stupid to sink the boat that's one thing, but memory leaks and dogshlt code, which has plagued the Silent Hunter series since day one, is another matter.
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#19 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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#20 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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No save-game issues or random CTD, ever.
![]() And yes, modded game most of the time. I won't deny SH3&4 have some issues, but a lot of problems with people's systems get attributed to the game. It's not nearly as bad as some would have you believe. ![]()
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Contritium praecedit superbia. |
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#21 |
Medic
![]() Join Date: Oct 2007
Posts: 164
Downloads: 124
Uploads: 0
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Never had a problem with any of my saves.. But your right being able to save your game and not have to worry if they will work or not is a good thing
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#22 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
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Kilroy was here |
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#23 | |
Stowaway
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![]() were you guys able to let us save the AI stuff around us too when we save or is that still not doable? |
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#24 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
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Can you be more specific, please?
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Kilroy was here |
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#25 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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CTD IS hardware related issue pretty much, personally I`ve had CTDs when I bought game and there were no patches. Since the last patch I`ve never had CTD (I`m using TMO + RSRD + few more mods). I`ve only had CTD (program stopped working) when loading savegame. Same goes with other games, all running fine (I understand a bit how to build a working computer).
Savegame problem IS simply NOT hardware related issue, the only problem is how savegame data are stored (you only load data, nothing else, it doesn`t check anything special, just data) and thats UBI problem because they can`t make working savegames. But they are not frequent just show up in the least expected moment so I can live with it. But they are still there. Point here is that savegame should be 100% stable - unless you corrupt it yourself (some other games have samegame issues too, for instance Pro Cycling Manager 09 - rocksteady on my machine but savegame issues - it saves game when you quit game, no load just continue game but rarely it just freaks out - backing up saves it my "daily bread", go at PCMdaily.com forums, savegame problems are described nicely there - they even included autobackupsave ![]() And don`t mix apples and oranges (CTD+savegame issue) |
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#26 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I believe an example of what webster is talking about is if you save near a harbor, and then reload your game, ships will "forget" their waypoints and run aground and burn.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#27 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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LOL you dont need a saved game for ships and planes for that matter to run aground :rotfl: More than once Ive approached a harbor and spotted a plume of smoke. I fly the external cam over there to see whats up and ![]() The aircraft seem to forget at times there is a mountain there and just fly into them ![]() Just one of those quirky game things. I have never suffered a corrupted save but then again after hearing all the stories I am quite careful as to the frequency and locations of my saves. To the OP I have a question.... You played for two days without a save?
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#28 | |
Stowaway
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ok what i am talking about is when you save a game in sh4 when you have some computer randomly generated AI activity in the area such as a convoy, task force, or airplane, when you reload this saved game (assuming it wasnt a corrupted save, but i heard you guys already addressed that) when you reload the game you are there but everything computer randomly generated AI stuff that was there with you is not there any more. |
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#29 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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Still, I agree UBI should make a saving system that works on any computer. (also, what did you want SH4 to load besides data? Ain't 'data' the way everything is stored on a PC?)
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#30 | |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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If the problem was hardware related ("faulty" SW driver mismatch that communicates with "faulty" HW for example) it would crash before you could saved anything - game would process data that would cause crash so you couldn`t actually save them ( those are "extra data"). Save game stores only (at least should) data you actually encountered before the crash. Those aren`t data that are artificially created (Ubi knows better how this works - just my opinion, maybe there are some data that causes the crash) after you saved something. And thats the problem. This game must have some strange savegame algorithm system that doesn`t close all "opened strings" before it actually saves RUNNING game = when it tries to load a game those strings are missing and game crashes (like I said it happens rarely but it is there - I`ve had last crash about 2 weeks ago, now I`m playing for fun with SSBN Ohio and saving underwater even when attacking big convoys with 15+ ships and simply no crash yet)... When you try to load a game, there are still few strings that cause a crash because game can`t simply find them. There must be something like this, because when you continue playing for a while after you saved game your game won`t crash, just when you load. Try to load and save 100 times in 20 different enemy harbors when few destroyers are throwing depth charges or shoot at you at perispope depth... Or just save 200 times per patrol near different ports. If you try this 10K times, I`ll believe that we all have faulty HW ![]() Anyway, if this would be really HW related issue, it would be really interesting (can`t save properly because of "faulty hardware" that otherwise actually runs game at 100% - it even sounds illogical unless we all have corrupted harddrives ![]() P.S.: I really don`t want to argue here, I`m just 100% sure that it`s not my hardware issue... Man, more topics like this and I actually start to believe I`ve go total crap at home ![]() |
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