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Old 09-03-09, 08:27 PM   #1
Torvald Von Mansee
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Default Has THIS happened to YOU?

There I was, somewhere west of Ireland. My deck watch spotted a single merchantman about five Km. off. Calm seas, so I thought: "Why waste a torpedo!! Man the deck gun!!!," comfortable in the knowledge that we could kill this ship before they could get the range on us (if they were armed). Lo and behold, my watch officer tells me "no ammo available"!!

I trust this is a bug? I'd just updgraded my sub, and I'm playing w/GWX 3.0.
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Old 09-03-09, 08:35 PM   #2
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you have to load the first round yourself. go to the DG and click on the shell on the right side. you will then have plenty of ammo
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Old 09-04-09, 12:13 AM   #3
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Originally Posted by Sledgehammer427 View Post
you have to load the first round yourself. go to the DG and click on the shell on the right side. you will then have plenty of ammo
It said there was NO ammo at all!!!!
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Old 09-04-09, 12:14 AM   #4
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Originally Posted by Legionary74 View Post
Not a GWX user, but is there crew on the management thing? As in, do you have crew men on the flak gun from the management pannel? otherwise, no idea
Yep, it was fully crewed.
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Old 09-04-09, 12:18 AM   #5
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Did you go on the gun and take a looksee...
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Old 09-04-09, 01:33 AM   #6
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Quote:
Originally Posted by Sledgehammer427 View Post
you have to load the first round yourself. go to the DG and click on the shell on the right side. you will then have plenty of ammo
I am not so sure about this. When I man the DG and give permission to fire, either by marking it with the binoculars or on the gun menu, they start firing. Surely, with a delay on the first round, but they do fire without me going to the deck gun for a manual load.
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Old 09-04-09, 01:45 AM   #7
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When you are behind the canon you have to click on the
granade icon right under in the screen.
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Old 09-04-09, 02:56 AM   #8
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Correct, Leandros. I never had any problems either, the boys always load the first round after I tell them to engage a target, just takes a while that's all
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Old 09-04-09, 11:44 AM   #9
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Simply click on the shell icon (bottom right).
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Old 09-04-09, 12:38 PM   #10
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Quote:
Originally Posted by jimbuna View Post
Simply click on the shell icon (bottom right).
He is offline now, but I assume (he is at subsim since 2006), that he would know how to load the deck gun?
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Old 09-04-09, 01:04 PM   #11
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Quote:
Originally Posted by Rafael View Post
He is offline now, but I assume (he is at subsim since 2006), that he would know how to load the deck gun?
Well GWX3.0 wasn't available in 2006 and judging by the hundreds or even thousands of queries I've responded too there might be the possibility he was unaware of the empty icon shell feature.

Of course that's simply me assuming if he did, he may never have felt the need to post in the first place.
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Old 09-04-09, 01:16 PM   #12
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Quote:
Originally Posted by jimbuna View Post
Well GWX3.0 wasn't available in 2006 and judging by the hundreds or even thousands of queries I've responded too there might be the possibility he was unaware of the empty icon shell feature.

Of course that's simply me assuming if he did, he may never have felt the need to post in the first place.
Maybe he use SH3 Commander with malfunctions and sabotage

Even I know (and me dummy), how to load the shells.
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Old 09-04-09, 04:02 PM   #13
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Quote:
Originally Posted by Rafael View Post
Maybe he use SH3 Commander with malfunctions and sabotage

Even I know (and me dummy), how to load the shells.
Well, we should differentiate between using the gun in own person and ordering the crew to use it.......
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Old 09-04-09, 04:25 PM   #14
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ahem ive used the 1 second between firing mod and i have taken on all the escorts and killed them all its good fun but without that mod its suicide.
max.......
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Old 09-05-09, 11:27 AM   #15
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Not going to comment on the inability to load that first shell (though I noticed that if, instead of issuing the "Target nearest merchantman" command, you use the binoculars+spacebar you don't have to load it), but re: the delay in firing the first round - switch to external view (F12 or the "." key) and you'll see the gun crew traversing the deck gun onto the target - hence the delay
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