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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1336 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Pardon obvious
I believe you are asking me the following, "Pardon me for the obvious [question], [solution]?"
I respond as follows: TMO/RSRDC is new installation. I started a new campaign--first mission. I get a small crew in the forward compartment. Maybe I have to reinstall the game, although I have been playing with FOTRS and other mods for several months. |
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#1337 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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I will see if I can Communicate more better.
You know stuck at battle stations, can cause similar. Otherwise disable all mods, See if stock plays correctly, then mod it up checking what mod conflicts
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#1338 |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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Weather seems funny........Lots of "Light Fog" days at a time.....Spotting is down to 450, sometimes less, like 260....Anyone else notice this? Like SH3 allover again. South Pacific is very sunny most of the time.................I'm running "Real Environment" as well.....
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#1339 |
Rear Admiral
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Are you running the Lite fog and slow water mod for real env... takes care of the crazy can't see through fog. This is the fix for the fog issue.
http://www.subsim.com/radioroom/down...o=file&id=1032 |
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#1340 | |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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Quote:
Thanks, I'll give that a try!
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#1341 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Also, I use auto-targeting cause I'm not so fast with the math. Can auto-targeting be overridden and target info be fed into the SONAR or RADAR? I sure hate to let a target get away just cause the weather is a little 'blustery'. Nasty weather, even typhoons, add to the realism, so I'm not too interested in disabling it.
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#1342 |
Seaman
![]() Join Date: Aug 2009
Location: Arnhem
Posts: 32
Downloads: 4
Uploads: 0
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silent hunter 4 multiplayer sucks a lot !! i dont work
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#1343 |
Seaman
![]() Join Date: Aug 2009
Location: Arnhem
Posts: 32
Downloads: 4
Uploads: 0
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silent hunter 4 multiplayer sucks a lot !! it dont work
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#1344 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Quote:
![]() ![]() Last edited by donut; 09-03-09 at 03:20 PM. |
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#1345 |
Rear Admiral
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As some of you may have noticed, i am "unbanzored". Frankly i'm surpised as "Keelhauling" is supposed to be permanent. In my year's vacation from this place, i have grown accustomed being on the Ubi forums and the kickinbak forums, and doing without subsim.com. Since my stress level has lowered substantially as a result, I have no intent to change what forums i hang out at. For whatever reason, this place just stresses me out.
Any future Trigger Maru development will be continued at: http://forum.kickinbak.com/ If your looking for updates or what not, there is where you'll find them. I will update the first post in this thread when version 1.8 is done, and upload the mod to filefront, as that is what is easiest for me. Speaking of 1.8. http://forum.kickinbak.com/viewtopic.php?f=36&t=1785 It is a subtle, yet substantial update. And although it won't be "official" for some time, and is subject to frequent updates, (it is a beta after all), it is stable, and i encourage you to try it out. My personal life has priority and my time modding is abysmally low, so if your waiting for an "official release" you'll have a few months to wait. So I've released it as a public beta because otherwise, you'd never see it, and the time and effort i put into it would have been wasted. As to TMO's future post oiffical release of 1.8 (most likely in the form of 1.8.5), i have idea's, but not the time. I would like to put more work in the default campaign, damage model, more spit and polish in areas ive been neglecting, and i would like to bring the uboat side of the game up to par, but i strongly suspect that after official release of 1.8, it's going to ride as is for a period of 4 to 6 months before i do anything with it again, if at all. PS: Kptlt. Hellmut Neuerburg, depth charges are hardcoded when it comes to depth. This is a legacy SH3 issue. Depth charges will go all the way to 300 meters, it's never been possible to make them arbitrarily detonate at a specififed depth. Presumably because the AI sets the depth based on where it thinks your at, up to 300 meters, at which point the DC just poofs into thin air. |
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#1346 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Stunning, Ducimus
Protect, & preserve that personal life. It has relieved your stressfull outlook. Wish you well, Donut
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#1347 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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BT BT What ship is the W36? It looks similar to the W70 (USCGC Pontchartrain) that I served on way back in '65.
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#1348 |
Swabbie
![]() Join Date: Sep 2009
Posts: 5
Downloads: 35
Uploads: 0
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Is there a link for a version that works with 1.4? I wouldn't like to buy the addon...
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#1349 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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http://www.subsim.com/radioroom/down...o=file&id=1101 Welcome aboard! ![]() ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#1350 | |
Swabbie
![]() Join Date: Sep 2009
Posts: 5
Downloads: 35
Uploads: 0
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