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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Maybe take an approach similar to the DCS series: make a mudule that contains the engine, 1 playable boat and a campaign. Then develop more modules, adding in more and more playable models while refining and updating the engine. And perhaps make every module stand-alone so people who are only interested in 1 boat can have just that, while others will purchase each and every one.
Though it would need to have very high detail in each module to convince people it's worth it. ![]()
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Contritium praecedit superbia. |
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#122 | |||
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
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Should SH5 not sell well enought, this *could* result in Ubisoft revolutioning the series, maybe stepping forward to cold war era ? Who knows... Quote:
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Btw, the theory where "if you don't support the producer doing an early buy the producer will go away" is true, but the power to change that is not in our hands. The enjoyability of the game will make it a success or a failure, not us "fanatics" do a pre-order. A game well done will publicize itself automatically (and the price won't lower that fast) I did a pre order on Dangerous Waters in good part to substain the producer, and what did I get ? An unfinished game and the producer closing the door. Anyway, this is quite a different simulator, with a smaller size of potential buyers.
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#123 |
Mate
![]() Join Date: May 2005
Location: Sweden
Posts: 55
Downloads: 28
Uploads: 0
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I want this to be a worthy SH3 sequel.
I want ubi/devteam to make money on this. I want to feel that ubi/devteam support the product, post launch. I want to look forward to content addons and patches. I am willing to pay for content addons, like more subs, ships and features. If they plan to release a content/feature addon by the end of 2010 I think it would benefit the sub community as we might help them fix and add more features to the game while the have a team still working on the simulation. For a great product I would be happy to pay $10-20 more if that's what it need to get 3-6 more months of development/testing. But I think a release with a planed addon probably works best, at least for the community to have a chance for giving feedback to the devteam (if they want it). Sometimes I get the feeling some want games to be half as expensive and done in half the time and work on hardware half as good as the previous game and have double the content as the previous product. Gaming is a hobby, hobbies are fun, I don't mind spending $$ on my hobby. But thats me, and I am probably a bit insane and brainwashed by 12 years of MMORPG's ![]() Looking forward to Silent Hunter V and playing SH3+GWX3 until then. ![]() |
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#124 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
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You sir are clearly brainwashed by MMO's. I was a MMO player myself until I realized I was paying $15 a month for crap. Which is probably why you are so willing to pay $70-$80 for a game. Quit playing MMO's, you will find life much more enjoyable, and you'll have more money to spend on important things...like beer.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#125 | |
Mate
![]() Join Date: May 2005
Location: Sweden
Posts: 55
Downloads: 28
Uploads: 0
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It's what you make out of it, $80 for a game you play for many hours sure has more value then a ****load of beer twice a weekend and you don't remember what you did anyway. |
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#126 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I apologize for coming off as so...stern. Since I gave up MMO' I've seen them for what they really are and can be rather vocal about them. But you are right about that beer part, that's why you bring your friends along to remind you of how silly you were while drunk!
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#127 | |
Mate
![]() Join Date: May 2005
Location: Sweden
Posts: 55
Downloads: 28
Uploads: 0
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![]() Sometimes I do find the way to time consuming, that's for sure. Well perhaps a bit much with $80 but if they released like new theaters, campaigns from time to time with small tweaks to the game engine I wouldn't mind put some $$ into it. Keep the game running for some time when this type of games takes a lot of time and resources to develop ![]() |
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#128 |
Bilge Rat
![]() Join Date: Nov 2006
Posts: 1
Downloads: 7
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UBI, has me I'll buy this game when it comes out. No matter what it is, how good it is, or how meany patch's they will or will not make to the game. We will write here
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#129 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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I'll sign a contract about whining even through I'm not going to be purchasing the game (I can't even get SHIV to run on my computer without potentially melting it. SHIII is as good as I can go and even with that, I have to run it in a smaller window).
I won't whine, but i WILL say that software should NEVER be released in an "unfinished" state. Unfortunately, now, it's the status quo.
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#130 | |
Stowaway
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It's a bad practice that wander in the grey zones of being legal. Silence is the same agreeing, so I state my opinion about it now, once, and get over it. If SH5 get's released in an unfinished "alpha/beta" state like previous versions, then SHAME on Ubisoft. I really mean that, and believe the reasons are obvious and clear so I don't feel the need to argue about it any more. Done whining, /signed Brewtality. PS. I still believe that SH3 was made possible by Ubi, but the community made the game enjoyable. Mods should not be an essential part of any game that's great from the beginning. What I'm saying is basically that Ubi did a poor job on SHII/SHIII (I skipped SH IV) and only the modders made those games great. It's a bad practice to relyon the community to finish your work. Last edited by Webster; 09-03-09 at 11:50 AM. |
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#131 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
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Don't worry about that, I would be surprised if this wasn't Ubi #1 wish. They'll care for that
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If you are going through hell... keep going (Winston Churchill) |
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#132 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
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I personally am very reluctant in installing MOD's on complex software as simulators, as IMHO there will always be a decrease in overall quality. After modding starts, noone will complain with Ubi anymore, rather they'll address the complains to the modding community that is much more receptive... Bad practice indeed. As for SH5, it has already been said that modding will be encouraged. I hope this doesn't have to be a reason to be a little worried (!) That being said, I guess that even with SH5, after the hurray and all positive athmosfere and hope prior the release, this will switch to a good percentage of posts with negative character (complaints) after the release as it usually happens with any game (poor devs!). I'd like to be wrong on that. Sorry if I am negative, but I've seen it happen elsewhere. Modding frenzy killing a promising game.
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If you are going through hell... keep going (Winston Churchill) |
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#133 |
The Old Man
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Yeap Nexus, modding should be about adding things and or customizing them, not fixing the game. But you must agree that modding SH3 and 4 went well beyond all those things. We went beyond what the devs imagined the game to be. And they've picked up the pace and SH5 will be a whole new thing. Ofc we'll mod the game, not because it's broken, but because we CAN
![]() Take for example the double split prism stadimeter that the germans had. Now, I'll bet my hat off that not only will the devs NOT include that, but they'll even impose the Lock status on a ship for the thing to work, as they did in SH3 and 4. It's not really a bug but it will be the very first thing I would try to "fix". I'm sure the stadimeter is a simple X/Y camera effect with X=0 and Y=1 to move vertically, nested into an "if(PeriscopeOverTarget=TRUE)" condition. If it weren't for hard-coded limitations we would've had it by now ![]() |
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#134 |
Helmsman
![]() Join Date: Aug 2005
Location: Central Florida USA
Posts: 102
Downloads: 16
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Great thread. Thanks everyone. My plan is to purchase SH5 when it becomes available here at Subsim.
My expectation is that SH5 have some bugs, but I hope Ubi will not release the game until it is ready to go. Modders shouldn't have to "fix" the game to make them playable. Modders enhance the game experience. They make a great game into a fantastic game!
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#135 | |
Ace of the deep .
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