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Old 08-30-09, 01:25 PM   #121
Arclight
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Maybe take an approach similar to the DCS series: make a mudule that contains the engine, 1 playable boat and a campaign. Then develop more modules, adding in more and more playable models while refining and updating the engine. And perhaps make every module stand-alone so people who are only interested in 1 boat can have just that, while others will purchase each and every one.

Though it would need to have very high detail in each module to convince people it's worth it.
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Old 08-31-09, 06:40 AM   #122
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My point is that if we don't support the series, the series will die. If the sales for SH5 are not strong, SH6 will never be produced.
This is not the only possible result IMO.
Should SH5 not sell well enought, this *could* result in Ubisoft revolutioning the series, maybe stepping forward to cold war era ? Who knows...

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If sales for SH5 are not strong enough, patches will not be produced.
This is the worst scenario to me. That has already happened... for example with Dangerous Waters!!!

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Originally Posted by razark View Post
Therefore, it is in our interests to purchase SH5, even if it is not as great as it could be. Personally, my interest lies in the Pacific with the fleet boats, but I enjoy WWII submarine warfare. I'll play a German u-boat simulation if it's done well enough. If SH5 doesn't do well enough to support future developments, I'll never see the series return to the Pacific.

Razark
The detailed likings of us, are most certainly to be seen as very fragmented... to make everyone happy there should be maybe 20 versions of SH5 ?

Btw, the theory where "if you don't support the producer doing an early buy the producer will go away" is true, but the power to change that is not in our hands. The enjoyability of the game will make it a success or a failure, not us "fanatics" do a pre-order. A game well done will publicize itself automatically (and the price won't lower that fast)
I did a pre order on Dangerous Waters in good part to substain the producer, and what did I get ? An unfinished game and the producer closing the door. Anyway, this is quite a different simulator, with a smaller size of potential buyers.
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Old 09-02-09, 08:23 AM   #123
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I want this to be a worthy SH3 sequel.
I want ubi/devteam to make money on this.
I want to feel that ubi/devteam support the product, post launch.
I want to look forward to content addons and patches.
I am willing to pay for content addons, like more subs, ships and features.

If they plan to release a content/feature addon by the end of 2010 I think it would benefit the sub community as we might help them fix and add more features to the game while the have a team still working on the simulation.

For a great product I would be happy to pay $10-20 more if that's what it need to get 3-6 more months of development/testing. But I think a release with a planed addon probably works best, at least for the community to have a chance for giving feedback to the devteam (if they want it).

Sometimes I get the feeling some want games to be half as expensive and done in half the time and work on hardware half as good as the previous game and have double the content as the previous product.

Gaming is a hobby, hobbies are fun, I don't mind spending $$ on my hobby.
But thats me, and I am probably a bit insane and brainwashed by 12 years of MMORPG's

Looking forward to Silent Hunter V and playing SH3+GWX3 until then.
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Old 09-02-09, 10:58 AM   #124
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You sir are clearly brainwashed by MMO's. I was a MMO player myself until I realized I was paying $15 a month for crap. Which is probably why you are so willing to pay $70-$80 for a game. Quit playing MMO's, you will find life much more enjoyable, and you'll have more money to spend on important things...like beer.
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Old 09-02-09, 11:03 AM   #125
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You sir are clearly brainwashed by MMO's. I was a MMO player myself until I realized I was paying $15 a month for crap. Which is probably why you are so willing to pay $70-$80 for a game. Quit playing MMO's, you will find life much more enjoyable, and you'll have more money to spend on important things...like beer.
I did spend more on beer, quit it for MMO's.
It's what you make out of it, $80 for a game you play for many hours sure has more value then a ****load of beer twice a weekend and you don't remember what you did anyway.
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Old 09-02-09, 12:45 PM   #126
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I apologize for coming off as so...stern. Since I gave up MMO' I've seen them for what they really are and can be rather vocal about them. But you are right about that beer part, that's why you bring your friends along to remind you of how silly you were while drunk! But I still say $80 for a game is too much. Hell at times I think $60 is price gouging. $50 would be nice, especially when the value of the games depreciates so quickly.
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Old 09-02-09, 01:40 PM   #127
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I apologize for coming off as so...stern. Since I gave up MMO' I've seen them for what they really are and can be rather vocal about them. But you are right about that beer part, that's why you bring your friends along to remind you of how silly you were while drunk! But I still say $80 for a game is too much. Hell at times I think $60 is price gouging. $50 would be nice, especially when the value of the games depreciates so quickly.
No worries
Sometimes I do find the way to time consuming, that's for sure.
Well perhaps a bit much with $80 but if they released like new theaters, campaigns from time to time with small tweaks to the game engine I wouldn't mind put some $$ into it. Keep the game running for some time when this type of games takes a lot of time and resources to develop
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Old 09-02-09, 04:16 PM   #128
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UBI, has me I'll buy this game when it comes out. No matter what it is, how good it is, or how meany patch's they will or will not make to the game. We will write here
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Old 09-02-09, 10:36 PM   #129
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I'll sign a contract about whining even through I'm not going to be purchasing the game (I can't even get SHIV to run on my computer without potentially melting it. SHIII is as good as I can go and even with that, I have to run it in a smaller window).
I won't whine, but i WILL say that software should NEVER be released in an "unfinished" state. Unfortunately, now, it's the status quo.
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Old 09-03-09, 02:48 AM   #130
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Originally Posted by TDK1044 View Post
Hi Guys,
We have to look to history though and understand that it is highly likely that this game will be released in an unfinished state, and that it will require significant patching for 6 to 9 months after its release.

So let's accept now that the game will be playable when it's released, but it won't be a truly great sim until it's fully patched and the modders have got to grips with it.

I say all this because we don't want a whole load of people stating that Ubisoft sucks and they want to sue the company etc. We've seen and heard it all before and it's very boring.
While this may be the fact, I am still in disgust by the fact that some companies release and sell unfinished games as retail.
It's a bad practice that wander in the grey zones of being legal.

Silence is the same agreeing, so I state my opinion about it now, once, and get over it.

If SH5 get's released in an unfinished "alpha/beta" state like previous versions, then SHAME on Ubisoft.
I really mean that, and believe the reasons are obvious and clear so I don't feel the need to argue about it any more.

Done whining, /signed
Brewtality.


PS. I still believe that SH3 was made possible by Ubi, but the community made the game enjoyable. Mods should not be an essential part of any game that's great from the beginning. What I'm saying is basically that Ubi did a poor job on SHII/SHIII (I skipped SH IV) and only the modders made those games great. It's a bad practice to relyon the community to finish your work.

Last edited by Webster; 09-03-09 at 11:50 AM.
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Old 09-03-09, 06:13 AM   #131
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Originally Posted by himlaviz View Post
I want ubi/devteam to make money on this.
Don't worry about that, I would be surprised if this wasn't Ubi #1 wish. They'll care for that
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Old 09-03-09, 06:30 AM   #132
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Originally Posted by Brewtality View Post
Mods should not be an essential part of any game that's great from the beginning. What I'm saying is basically that Ubi did a poor job on SHII/SHIII (I skipped SH IV) and only the modders made those games great. It's a bad practice to relyon the community to finish your work.
From my past experience, the darn tendence to MOD the games, results in the producer having it easier to wash his hands aftwerward.
I personally am very reluctant in installing MOD's on complex software as simulators, as IMHO there will always be a decrease in overall quality.

After modding starts, noone will complain with Ubi anymore, rather they'll address the complains to the modding community that is much more receptive... Bad practice indeed.

As for SH5, it has already been said that modding will be encouraged. I hope this doesn't have to be a reason to be a little worried (!)


That being said, I guess that even with SH5, after the hurray and all positive athmosfere and hope prior the release, this will switch to a good percentage of posts with negative character (complaints) after the release as it usually happens with any game (poor devs!).
I'd like to be wrong on that.

Sorry if I am negative, but I've seen it happen elsewhere. Modding frenzy killing a promising game.
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Old 09-07-09, 02:27 PM   #133
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Yeap Nexus, modding should be about adding things and or customizing them, not fixing the game. But you must agree that modding SH3 and 4 went well beyond all those things. We went beyond what the devs imagined the game to be. And they've picked up the pace and SH5 will be a whole new thing. Ofc we'll mod the game, not because it's broken, but because we CAN . Mods do tend to decrease the quality of a game, but can you seriously say that about GWX 3 or OLC's gui? Can you say that TMO doesn't feel professional?

Take for example the double split prism stadimeter that the germans had. Now, I'll bet my hat off that not only will the devs NOT include that, but they'll even impose the Lock status on a ship for the thing to work, as they did in SH3 and 4. It's not really a bug but it will be the very first thing I would try to "fix". I'm sure the stadimeter is a simple X/Y camera effect with X=0 and Y=1 to move vertically, nested into an "if(PeriscopeOverTarget=TRUE)" condition. If it weren't for hard-coded limitations we would've had it by now . Any modding that would allow me to work at that level, creating clickable items, showing and hiding objects by conditions, creating new dials, would be good news indeed, regardless how few bugs and many features the game has when it's launched.
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Old 09-07-09, 06:31 PM   #134
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Great thread. Thanks everyone. My plan is to purchase SH5 when it becomes available here at Subsim.

My expectation is that SH5 have some bugs, but I hope Ubi will not release the game until it is ready to go.

Modders shouldn't have to "fix" the game to make them playable. Modders enhance the game experience. They make a great game into a fantastic game!
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Old 09-07-09, 10:16 PM   #135
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I promise you, if this happens again with SH5, I will join you with a pitchfork. Even if it kills the franchise (we always have SH3 and GWX). The relationship between Ubisoft (or any game publisher) and Subsim has to be a two-way street of trust and cooperation. I know the Ubisoft marketing group have a job to do, but if the game is half-finished, that I cannot abide.




I agree that the ubi executives need to understand that this SH5 game is a make or break for silent hunter series .
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