![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Rear Admiral
![]() |
![]()
RSRD doe's the convoys more historically correct, why there are fewer, you can run into some whoopers. I once had a large TF I was following with about 30 ships, Then another TF came in right beside it with about 40 ships. I was able to get in the middle, but after the attack having 20 dd's attacking you using TMO wasn't fun......Took the Gato to 600 ft to escape.
Just stay with em til they're all on the bottom |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
Yesssss!! That's the kind of night we all live for.
![]() You posted in a great place. I probably wouldn't have read it in the other thread.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#3 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
Uploads: 0
|
![]()
I love this forum!
![]() say, can you "out-dive" a depth charge? How deep can those suckers go? I mean, if there's a limit to a sub, shouldn't there be a limit to a charge?
__________________
![]() ... ALL YOUR BEACH ARE BELONG TO US! ... |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() |
![]()
Well, things differ. I've heard overall they reach a certain depth and go poof. However, the right conditions they can go deep. Have a glass ocean and I've been sunk at 500 ft. One thing for sure it's a deadly game if you get hit deep...a few percentage points cut's you depth rate drastically.
Not sure how mods play a factor overall...... |
![]() |
![]() |
![]() |
#5 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]() Quote:
![]() Interestingly early on in the offensive against German submarines the destroyers often underestimated the depth that U boats could acheive and many a can met its fate far above the mark. Dident take them long, espically after asdic to realize their mistaken impressions. Then came the hedgehogs... ![]() ![]() http://en.wikipedia.org/wiki/Hedgehog_(weapon) Third or 4th picture down : http://images.google.com/imgres?imgu...%3Den%26sa%3DG See those in action and you will soil your britches ![]()
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
|
![]() |
![]() |
![]() |
#6 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#7 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
Uploads: 0
|
![]()
wow...do DD's use those hedgehogs in SH4?
Can't really see them being better than depth charges... as charges will explode and do damage if the sub is 'close'. Proximity is everything, but with a Hedgehog, it has to actually 'make contact'...which seems much harder to accomplish to my mind.
__________________
![]() ... ALL YOUR BEACH ARE BELONG TO US! ... |
![]() |
![]() |
![]() |
#8 |
Eternal Patrol
![]() |
![]()
Hedgehogs didn't explode if they didn't make contact. There was no sonar-killing water disruption, and the DD knew if he had a hit immediately.
And yes, they use them in the game.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
|
|