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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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No it doesn't. OLC removed the files responsible for the "depth-charge shake" effect. The following files have been removed:
data\sound : Sh3.sdl, shake,shake2,shake3 data\library : Cameras.dat, particles.dsd If you want the effect back you must place these files to the corresponding directories. If you just want the effect and not the rest of OLC's mod or even the LRT mod itself then i think that making a JSGME-ready mod with the contents of data\sound and data\library will do the job. ![]()
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#467 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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That would be a really bad idea.
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#468 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Now that i had a second though on this, yes, it would be a bad idea.(:rotfl
![]() On the other hand i just wanted to say that its possible to use the effect, only. If so, then he shouldn't use it with your mod enabled or incorporate these files to your mod, ok that's fair. Besides, that's how you made LRT compatible with your mod ; by removing these files. right?
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#469 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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its been a while since i used this mod but how do i re-enable contacts to appear on the map when zoomed in?
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#470 |
Stowaway
Posts: n/a
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#471 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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oh go on the then contact, make me feel like a right noob why dont ya
![]() nah seriously though, i remember a while back bein told how do it, just cant remember how though. |
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#472 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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This mod has reached 900+ downloads.
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__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#473 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Irish1958 ![]() |
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#474 |
Stowaway
Posts: n/a
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#475 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Heh, cool... but not really true. The subsim download counter doesn't reset when I upload a new version. So the downloads of MkII plus the downloads of MkIIa, MkIIb and MkIIc is 900 total. The MkIId update at my FF account (which is the only place you can get MkIId) had been downloaded I think about 200 times last time I checked, so probably less than a hundred people are actually using the mod...
...but I like to think they're extremely happy with it. ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#476 |
Stowaway
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Well.. I'm sure happy I learned manual targeting with it
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#477 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#478 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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TMT goes after OLC gold, yes?
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And when an 800-ton Uboat has you by the tits... you listen! |
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#479 |
Stowaway
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#480 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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thanks Contact, helpful on one thread, trolling on the next, lol
ok this is my first go with the OLC GUI so please bear with me people... no bearing ring around the boat at the navmap where you can draw a plot, is that correct? there is one on the attackplot if you click the '?' but you can't plot there. is that how it's supposed to be or have I missed something? I have option 2 (with LRT) and fatigue turned off atm. no effeciency bars are shown in the crew management and my torpedo load time is 12 minutes with a full forward torp compartment with all the qualified guys. is that about right? or will it be better once we get some medals and stuff? lastly for now, I can't get my head around this one: small merchant (edit) in the scope. count the vertical bars, drag that value to 90, look at 19,5 (mast height) on the outer ring, tool says range 1500 which checks out nicely. Now, click and hold at 19,5 and drag to 78,5 (length) and count horizontal bars which in this case was 22. look at 22 on the inner ring.... and the 22 mark is just left of the 90 mark on the AOB finder... try again and again and again and again and each time it gives me a reading outside the tool (-> to the left of the 90 mark) I hope i was clear in my description of the problem and I wonder how stupid I must sound right now... but please explain that one to me (ps I fiddled with the attackdisk to get his true heading for plotting purposes. should I not have done that? should I reset the attackdisk before touching the AOB finder? how do I do that?) when I get a new target in the scope it works fine again -> reading between 90 and 30 AOB but the first one is still screwed i think *sits down scratching head* thanks Bosje pps i don't think I mentioned that this is one fine piece of modding! hats off to OLC ![]()
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And when an 800-ton Uboat has you by the tits... you listen! Last edited by Bosje; 09-02-09 at 10:55 AM. |
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Tags |
gold, gui, olc, olce2, ubermod |
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