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Old 08-31-09, 12:01 AM   #1
WilhelmSchulz.
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The objectives were something I actually really liked in SH4. Sometimes captains were given special orders, but more often not. I don't know how adjustable those objectives were for the modders, but in Operation Monsun I've been ordered to go to different grids and patrol, then to another grid again, and then to do as I pleased until supplies were exhausted. That was an "objective-driven campaign" I could live with.

As long as it doesn't go back to the string of single mission levels that marred SH2, I can live with it.
Sadley I think it has returned to that. Listen to this paragraph from an article abour SHV

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There is time before each mission to scout the battlefield to get an idea of the shorelines, objectives and possible escorts of your targets. Often, the escorts do not need to be sunk to successfully complete the mission. It is up to you whether you want to only sink the target, or pick off some other ships as well.
Now what dose that sound like to you? A scripted campaign.

Here is the article.
http://www.hookedgamers.com/pc/silen...ticle-551.html
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Old 08-31-09, 04:11 AM   #2
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Now what dose that sound like to you? A scripted campaign.
I don't know what it sounds like but don't worry its not scripted as in SH2, and its more dynamic than in sh3/4.
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Old 08-31-09, 04:30 AM   #3
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I don't know what it sounds like but don't worry its not scripted as in SH2, and its more dynamic than in sh3/4.
and now I have taken attention to SHV!
:rotfl:
this dynamic-ness has me on the edge of my nearly broken seat!
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Old 08-31-09, 11:33 AM   #4
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I don't know what it sounds like but don't worry its not scripted as in SH2, and its more dynamic than in sh3/4.
:rotfl: on me! When I read that my first thought was "Oh yeah? And you know this how?" It wasn't until then that I looked to see who wrote it.

Cheers, Dan. You, I trust.
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Old 08-31-09, 01:39 PM   #5
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Quote:
There is time before each mission to scout the battlefield to get an idea of the shorelines, objectives and possible escorts of your targets. Often, the escorts do not need to be sunk to successfully complete the mission. It is up to you whether you want to only sink the target, or pick off some other ships as well.
Now what dose that sound like to you?
Like single missions. We had single missions in SHIII, too. In addition to a campaign.

I'm undecided on a dynamic campaign. I'm happy with something like SH4, where you have the "go there and stay there for 24 hours, unless we give you some dynamic, historically correct objectives along the way". I liked Falcon 4.0 Allied Force's campaign, in which you actually had a 'true' war going on, with units and structures built, moved, destroyed and repaired. Problem with the campaign, in my experience, was that the AI was fairly stupid, requiring you to put many of the units under manual control and babysit them by telling them where to go (yes, apparently in Korea and the Balkans ordinary pilots has the authority to give orders to every single fighting unit in the theatre). Which brings me to the shortcoming of such a feature - the sheer amount of work you'd have to do to make the AI behave in a believable way, and balance the campaign so that the multitudes of possible actions don't bring around undesirable outcomes (for an extreme example, I'd be pretty upset if the AI lost the war for Germany in 1943).

On balance, not being a programmer of dynamic campaigns, I have to say something like F4AF would be nice, but in no way required. The impression that I'm playing a 'true' dynamic campaign is enough for me, and this impression can be brought about by subtle changes in scripts (such as D-Day happening slightly later or whatever if your side does well), SH3 Commander-ish immersion techniques, and SH4's dynamic orders and whatnot.

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:rotfl: on me! When I read that my first thought was "Oh yeah? And you know this how?" It wasn't until then that I looked to see who wrote it.
I still don't know who the guy is, but "Location: Bucharest, Romania" is a quite strong hint for me :p .
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Old 08-31-09, 02:28 PM   #6
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I still don't know who the guy is, but "Location: Bucharest, Romania" is a quite strong hint for me :p .
Lead developer (or something like that). We met him in Houston.

Dan on the right, with Jimbuna.
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Old 08-31-09, 05:50 PM   #7
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That's awesome news.

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I don't know what it sounds like but don't worry its not scripted as in SH2, and its more dynamic than in sh3/4.
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Old 08-31-09, 09:46 AM   #8
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Now what dose that sound like to you? A scripted campaign.l
Now that's a dose of bad medicine that I really don't need.

Hope elanaiba is right and it isn't highly scripted...
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Old 08-31-09, 09:59 AM   #9
JU_88
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Now that's a dose of bad medicine that I really don't need.

Hope elanaiba is right and it isn't highly scripted...
I hope he is right ...condsidering he is on the Dev team :rotfl:
@Wilhelm seriously, they are not going back to SH2 after the last two games.
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