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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Quote:
Here is the article. http://www.hookedgamers.com/pc/silen...ticle-551.html
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"Some ships are designed to sink… others require our assistance." ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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I don't know what it sounds like but don't worry its not scripted as in SH2, and its more dynamic than in sh3/4.
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With strength I burn... |
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#3 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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:rotfl: this dynamic-ness has me on the edge of my nearly broken seat!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#4 | |
Eternal Patrol
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Cheers, Dan. You, I trust. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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![]() I'm undecided on a dynamic campaign. I'm happy with something like SH4, where you have the "go there and stay there for 24 hours, unless we give you some dynamic, historically correct objectives along the way". I liked Falcon 4.0 Allied Force's campaign, in which you actually had a 'true' war going on, with units and structures built, moved, destroyed and repaired. Problem with the campaign, in my experience, was that the AI was fairly stupid, requiring you to put many of the units under manual control and babysit them by telling them where to go (yes, apparently in Korea and the Balkans ordinary pilots has the authority to give orders to every single fighting unit in the theatre). Which brings me to the shortcoming of such a feature - the sheer amount of work you'd have to do to make the AI behave in a believable way, and balance the campaign so that the multitudes of possible actions don't bring around undesirable outcomes (for an extreme example, I'd be pretty upset if the AI lost the war for Germany in 1943). On balance, not being a programmer of dynamic campaigns, I have to say something like F4AF would be nice, but in no way required. The impression that I'm playing a 'true' dynamic campaign is enough for me, and this impression can be brought about by subtle changes in scripts (such as D-Day happening slightly later or whatever if your side does well), SH3 Commander-ish immersion techniques, and SH4's dynamic orders and whatnot. Quote:
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#6 | |
Eternal Patrol
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Dan on the right, with Jimbuna. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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#9 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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