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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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....until the (hopefully finished) game is out before we start pinging off the walls about small details etc.
![]() All of this type of eyecandy stuff means nothing if the gameplay is not worth it. |
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#2 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
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*hides in cover at embarassment at lack of modeling skills*
Both put my Iron Coffins to shame.. But right now, Tomi's work looks great, but would drag my system to a halt. UbiSoft is smart, they're using different shaders for theirs, and it's not necessarily the final product. I'm happy that we get the whole interior to ourselves without a bunch of reworking and modeling on the side after the initial game comes out ![]() |
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#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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LOL?
![]() Does this mean EgoApocalypse that you're putting your hand up to be the first to release reworked interiors? Good luck balancing detail with performance. |
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#4 |
The Old Man
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One of the first things I'd like to see redone are the floor tiles. We should extend the walls down and make the floors look like grates and see objects below them. Hopefully UBI will allow a "cast shadows" flag on each item. Then adding the miriad of objects in Tomi's interior would be a lot simpler
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#5 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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Of course the detail in Tomi's work is amazing. however considering his highly complimentary opinions of the SHV previews, and his all around good nature, I doubt he would approve of you using his work as a basis to "LOL" at the development team. A very unfounded LOL at that.
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#6 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,811
Downloads: 11
Uploads: 0
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![]() Quote:
![]() And the devs read this forum, so its really not really nice. Nobody would compare two examples of modders work in this way out of respect, where is the respect for the Dev team - dont they deserve any? Last edited by JU_88; 08-30-09 at 05:23 AM. |
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#7 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#8 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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As long as we can mod the interiors and in a modular fashion I'll be happy. After the first few hours of play I'm pretty sure I'll go back to the old warp to the bridge and right click to go back method of SH3. If a SH3 style acurate control room interior can be made (cause that's where I'll be most of the time), the rest of the boat can look vanilla AFAIC.
Last edited by LiveGoat; 08-31-09 at 06:57 AM. |
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