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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2009
Posts: 7
Downloads: 36
Uploads: 0
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#2 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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If I understand your right, I believe that the sunglow dosent work with Useing Antialiasing.
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Task Force industries "Taking control of the world, one mind at a time" |
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#3 |
Swabbie
![]() Join Date: Aug 2009
Posts: 7
Downloads: 36
Uploads: 0
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![]() ![]() ![]() ![]() ![]() I doubt this has anything to do with antialiasing, probably camera settings ??? ![]() it seems that the wide-screen mod is doing this effect, just disabled it and all is fine, but very wide ![]() |
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#4 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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yep its probably that...
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Task Force industries "Taking control of the world, one mind at a time" |
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#5 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
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Yes it is the widescreen mode causing your problem
It’s a know issue (well for me anyway) when I produced my environment mods I found this out ![]() |
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
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i think it comes from the OLC environment. I had a similar issue and there is a fix for it somewhere. a little modlet called 'sunglare fix' or something
edit: look for Flat Sun Fix for GWX3
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