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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2009
Posts: 12
Downloads: 3
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Hi, I read those posts when you posted it... but for any reason I am not able to post a message here when using firefox under windows...
![]() so, thx for all those nice hints... I think I got an idea for those techniques now and I think I know what I am doin now.. the rest should be fine tuning and a lot of training. ![]() So, but I also miss not moving boats sometimes... when I set bearing it is better to add 2-3 to the actual bearing, correct? Because the torpedo just runs 10metres before he "bears" right to target? 2cnd. How can I add a spread angle to a single torp? I can't set it, its frozen the thing for that on right side in attack map. 3rd When target is moving which bearing I have to set... where do I see it or where should it be after my calculations? The actual bearing position of target, correct? Thank you in advance ![]() Last edited by abchirk; 08-30-09 at 03:02 AM. |
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#2 |
Swabbie
![]() Join Date: Jan 2009
Posts: 12
Downloads: 3
Uploads: 0
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well, here I am again, I would have post yesterday. But as I said I can't post here under windows?`
![]() Ok, after I figured out what angle on bow means... my torpedoes hitting up to 80% ![]() ![]() Eh and with the spread angle, I'll just take another bearing for the other torpedoes. and to third.. I asked this because I failed always on angle on bow... so I just have to put in actual data.. My next question would be, why I don't see the torpedo course in attack map when I activated the mod AOB? |
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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1. It is best to let the computer figure it out. Best way to hit not moving boats is to turn the submarine to face the target. If the torpedo does not have to make a turn then it cannot miss. If you must shoot a torpedo that turns, make sure range is correct in TDC. The TDC figures out how much to turn the torpedo.
2. You can't. Spread angle is angle between multiple torpedoes. With one torpedo it can only go one direction. 3. You always have to set bearing to target, this is how the torpedo knows where to go even for stationary target. With a moving target you must set "AoB" which is the direction the target is moving from your point of view as well as the speed. |
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#4 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
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![]() Quote:
In fact, range is the least important data with the least effect on accuracy even for moving targets.
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#5 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
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Negative. Range matters a great deal even against a stationary target. If you have TDC data
Range: 1100yd Bearing: 056° Speed: 0 kt and the target is actually Range: 4300yd Bearing: 056° Speed: 0 kt You will miss. |
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#6 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
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#7 |
Ensign
![]() Join Date: Mar 2009
Posts: 234
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there is also another "trick" to get the targets estimated speed...
when reporting a convoy, you can read the estemated speed from the radio log ... this can be considered as "cheating", but so what. torpedo fireing from a german uboat in sh4 is bugged anyways, when playing stock, so take any advantage you can get. i play with the "map update" feature and fire directely from the attack map view. it's like shooting fish in a barrel. i never miss. maby that changes with mods like operation moonsun. i will have a try on that soon. cheers morph |
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#8 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
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I don't consider it cheating for the only reason that the estimate is not that good anyway, last time I check, radio log estimated 5 knots and the actual 2 bearing-range input gave me 7 knots
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Tags |
manual tdc, speed, torpedo |
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