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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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I was happy when Console focused on console games and PC was for PC games. ![]() |
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#2 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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I agree ... somewhat. The best games recent years have been from small outfits (rFactor, Men of War, Arma 1+2, etc, etc), but the big guys have published games like SH4 and Empire: Total War. Those are exceptions of course, 99% of big titles do - as you say - suck donkey balls.
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#3 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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yea, cause the big companys like to make the storylines sell...
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Task Force industries "Taking control of the world, one mind at a time" |
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#4 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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EA made F1 Challenge 99-01 (or something like that), and thats the last time they made something I liked. Almost ten years ago!
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#5 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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lol, yea, I think Ive only liked maby one or to of Eletronic A**holes games...
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Task Force industries "Taking control of the world, one mind at a time" |
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#6 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Imho it's not so much about being developed by a big company, it's really about popularity;
Casual gamers outnumber core gamers by a fair margin, so for a game to be popular (ie. liked by the majority of gamers) it needs to appeal to casual gamers. When devs listen to their fans, the majority is most likely to get what they want (of course there are exceptions: some teams want to stick to their vision instead of expanding the user base, but it's rare since money is always a concern), meaning a popular game is dumbed down or simplified because the majority wants instant gratification with minimal effort. Both ETW and SH are scalable, making them fairly popular. Casual gamers are interested in ETW as a strategy game (imho it's a tactical game, because the battles are the focus), simply auto-resolving battles. Imho the strategy element is very simplified, but that's exactly what they are looking for. Same with SH: with auto-aim on and realism options off, it's a very simple lock-and-shoot experience, though you need to find a target first (the one "hard" thing in the game, which I think accounts for a part of the popularity gap between SH and TW games). It's both a blessing and a curse: the simplification comes at a cost for core gamers, but without it the games would not be popular enough to keep producing new ones. *(forgive me for the broad terms like casual- and coregamer, it's not ment to offend.)
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Contritium praecedit superbia. |
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