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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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I was in the Navy as well. The light off of a full moon is certainly impressive, you can read by it. It certainly makes it very easy to see ships, but being in peacetime they are all lit by law.. I never came across a convoy trying to slip past us under cover of darkness with all lights out.... have you?
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#2 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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You want real...allow for ambient light conditions and lunar cycles. SH3 already does it for the Sun and season...why not the moon and sky? Trying to line up a merchie at night, when I can see a full moon above me but not see squat on the horizon...is not right. Sorry...but it ain't. That, my friends, is REALITY. I'm tired of the darkness for darkness's sake. It seems the "reality dogs" have taken over, not actually KNOWING reality, and demanded changes that have no bearing on truth. I can only hope that the next version of SH and GWX will recognize the simple truth...you CAN see ships against the horizon, in the middle of the night, if you have a clear sky. It's really that simple. Vic |
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#3 |
Commander
![]() Join Date: Apr 2005
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You know how to use your Gamma setting, right? I agree with you, which is why I turned the Gamma up to something reasonable.
Your #2 item reminded me of the in-game clock (the one on the wall of I think the captain's bunk)-I thought the grey bands reflected local sunrise and sunset, but they didn't, but they should. |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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Prowler is right, you can make out a darkened ship at night if conditions permit. And not to hijack the thread but, Highbury you were in too? And Prowler? What did you guys do, aka rates?
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 | |
The Old Man
![]() Join Date: Oct 2005
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You have some good points in the first post, I just don't get this one. @ETR3, I wasn't in the USN. I was a PO2 NACOP (now called a SonarOp I believe) in the Canadian Navy. |
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#6 | |
Ocean Warrior
![]() Join Date: Dec 2007
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#7 |
Seaman
![]() Join Date: Oct 2008
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Prowler, perhaps it was your monitor which screwed things up. When using GWX there was a real difference between open skies at night (i.e. stars and moon) where I could see my crew and overcast skies where I couldn't see a hand in front of my eyes.
Good point though, anyway. |
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#8 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
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I've heard (and recently experienced) that your video card might have something to do with the darkness of the nights.
My old rig had a ATI card and the nights were dark as a well digger's arse. I could make out shadows at longer ranges and then finally some details when the ships were close and I was ready to shoot. I tweeked brightness and contrast and it was workable. My new rig has a NVIDIA card and the nights are a ton lighter. I can start making out details considerably earlier. Now it almost seems too bright at night. ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#9 | |
Rear Admiral
![]() Join Date: Mar 2005
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Thats about all I can say ![]()
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#10 |
Frogman
![]() Join Date: Nov 2006
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my graphics wishlist:
First let me say that I'm deeply impressed by the looks of the water and interior of the sub seen on the screenshots. Although the interior quality is not much difference to SH4...it is a huge improvement to have the whole sub with you and not only command center, bridge and radio room. ;-) About the lighting: I really hope that this time SH takes advantage of all the visual technologies that provided defferent lighting effects in other games (reaching from ArmA's night all seen in blue-grey to the "eye adapting to darkness" effect in Far Cry 2) all this fits perfectly in a subsim! The burning ships on the horizon we see on screenshots look pretty much the same like in SH4 (at this state of dev...). What I would visually wish for here would be fire adapting to the ship it is on (e.g. flames bursting out of windows) and explosions and fire creating a light source (remember that tanker in Das Boot) as well as depth charges flashing on detonation. |
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#11 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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I was a BT2...Boiler Technician...so that should date me pretty well
![]() What I was getting at is that all I've ever seen is calls for things to be darker, by others, and usually because of the false belief that this was "reality". I was left with the impression that the GWX team had darkened the environment...maybe I misread that. The problem I have with adjusting the monitor is that, to make a difference, it seems to wash out the colors? I'm still playing with the new LCD but I have it set so that all my games and other stuff looks good...I hate to have to tweak a bunch for one program and then untweak after I'm done? It's an nVidia card so maybe a saved pre-set for SH is the answer. |
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#12 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#13 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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Also could be implemented realistic flooding and fire in compartments.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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