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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jun 2009
Location: Blue Coral Sea
Posts: 168
Downloads: 305
Uploads: 0
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Ok sir . i have a try on it .but i do not know how to find the land uint layer? and at the bottom of status bar what should i can copy.
i am sorry i have no idea of these two base concept.so can you give me some help? |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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1. You don't want to change the original files, so you can copy the originals somewhere, but the best way is to make a MOD. 2 Making a MOD: 1. Somewhere on your harddrive or on a second hard drive is you have one make a folder. Name it "New Naval Base" 2. Inside "New Naval Base" add a folder call it "Data" 3. Inside the Data folder create a folder called "Campaigns" NOTE the s on the end of Campaigns. 4. Inside Campaigns folder create a folder called "Campaign" NOTE no s on the end. 5. Inside this folder you need to copy the file from SH4 called "USNavalBases.mis" You will find it in your Ubisoft/Silent Hunter Wolves of the Pacific/Data/Campaigns/Campaign folder. Copy it to the Campaign folder you just created so you are not working on the original. Making the base. 1. Open Mission Editor 2. Go to File/Open Land Units Layer ![]() 3. Go to the folders you created and open "US_NavalBases.mis". DO NOT open from the game files, open the one you created. 4. You will have a map of all the US bases. 5. Go to the right and click on Land, then click the + beside "American" and find NB Naval Base and drag it where you want it on the map. You can move it after it is placed (but not while the 'hand' is seleted in the toolbar. Uncheck the hand before you move it) When you drop it on the map a window will open, in the box at the bottom name the base whatever you want. This is the name you will link to from the "External BaseName=" ![]() You can save with "File/Save Land Units Layer as.. and save as the USNavalBases.mis you created in the folders you set up. Copy The "New Naval Bases" folder you created to the MODS folder and enable with JSGME. At this point you will have a base on the map but you can only refit, you can not start a career here or dock here. Start the game and test it, if the base is there you are ready to make it usable for a career start. Close the game and then disable the MOD. To make it a base you can start a career from you have to follow the directions from the other post for CareerStart.upc and Flotillas.upc files. So to do that you need starting locations. 6. Now to get starting locations for the sub in mission editor, just put the mouse pointer where you want the sub to start and look at the bottom of the page and you will see four numbers, you want the first two. ![]() Write them down, and they will be used for the Depart locations. At this point it won't matter on the depart inside and outside the base because there are no docks at this point. So just pick three locations and put the numbers in this section of the Flotillas.upc, the third number is the heading for the sub, you can make this up depending what way you want the sub to face.: DepartureDescription1= -18954703, 2562919, 45.918098 DepartureDescription2= -18954874, 2563059, 46.252201 DepartureDescriptionOut1= -18957616, 2548824, 242.189346 If the numbers have a minus sign in front of them, make sure you put it in or your sub could end up on the moon. ![]() Now the easiest way to proceed, download the Midway mod above. Open your "New Naval Base" folder, open your 'Data' folder. Now in a separate window Open my "MidwayCareer" folder, Open my "Data" folder. Copy the UPCData folder in my Data folder to your Data folder. Now you have combined your base mod with my career start MOD. Now open the UPCData folder and make the changes to the names Midway to your base name and putting in your start location numbers instead of mine. Make sure the "IDLinkFlotilla=" in the CareerStart.upc should be set to the ID of flotilla in Flotillas.upc. and Make sure "External BaseName= Name of the base in the mission editor" That will be the name you typed into the window when you dropped the base on the map, and it must MATCH EXACTLY. Good luck. Peabody
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