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Old 08-09-09, 03:23 PM   #1321
FADM Gryphon
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Np easy to do!
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Old 08-11-09, 04:00 PM   #1322
SteveUK
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Hey thanks for this loads a lot quicker now as it says on the box!
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Old 08-12-09, 04:12 AM   #1323
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NP . A game pic is always smaller than real pictures so less information to have to compute.
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Old 08-13-09, 03:31 AM   #1324
garm44
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Hi I have question Is It normal that when i attack merchant ships surfaced suddenly everything goes broken on my tambor? I use deck gun for some time fire aim fire aim fire and for one second i have information about everything destroyed on my ship, strange. Of course merchant ship opens fire but i dont think that he can put ammo for some time then in one moment destroy everything in the line
The same think happened after destroying previous merchant at the end i`m leaving the battle on the depth about 55m and guess what happened: hull damaged battery damaged fuel 25% etc etc....

ver1.5 TMO1.7(plus two fixes)thenRSRDthenRealEnviromentMod
First mission in campaign: Hunt for merchant ships

Are there any easy tricks for higher fps because after installing those mods my submarine runs like on the stones?(i think because of the constant fog)

Last edited by garm44; 08-13-09 at 03:41 AM.
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Old 08-13-09, 09:29 AM   #1325
McHub532
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Quote:
Originally Posted by ryanwigginton View Post
Is there anywhere I can download TMO for v1.4 other tha FileFront?

The power keeps going off here every few hours (I'm in Iraq), and my laptop battery is not working at all. I think I made about five or six failed attempts now...

Then I thought I was being smart when I installed Internet Download Manager, only to discover FileFront won't let me resume. Now I'm frustrated beyond belief.
Where in Iraq are you? I'm at Camp Cropper in Baghdad. I have v 1.5 with several mod downloads as well. I'm only here 1 more week and then I'm going home.. but maybe we can meet up somewhere and I can help you out?
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Old 08-15-09, 06:57 PM   #1326
gAiNiAc
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Hello Skippers,

I'm back after a long hiatus....Anyhow I've downloaded 1.7 and hotfixes. I assume Duci's work is awesome as usual. 1.8 is still in beta?
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Old 08-16-09, 02:02 AM   #1327
Armistead
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It's still a beta. I've played with it for awhile. Think it need's some more adjusting. Not sure if others have it, but you have to be careful about being spotted. I got a sound contact at night and a merchant was about 4000 yards away. Right before I sunk it with the DG I finally got the ship spotted message. Really have to be careful with TC. Got a sound contact and was tracking...no crew messages yet and a dd was blasting me away.

Love all the clickable dials. You can almost run the sub without the icons showing. Love the sounds. He tweaked the env. I get a bright outline at scope depth I don't like that I didn't have with real env...could be my card. The Captains room is a nice feature but really no use but eye candy.

After a few adjustments I think it will be great.
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Old 08-16-09, 02:31 AM   #1328
Kptlt. Neuerburg
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I have a question reguarding the DCs in this mod. Now I know that TMO isn't 100 percent when it comes to realism but there is one thing that I have noticed while playing and that is the Japanese destroyers being able to set a depth charge well below 150 feet prior to 1943. I quote the book "Escape from the Deep": O'Kane had cut no corners in preparing his new boat and crew for combat, pushing both to the limit. He knew that the Japanese where becoming more and more skilled in antisubmarine techniques. Indeed, they had caught up fast. Until 1943, they had been ineffective on the whole in combating U.S. submarines. The depth charges they used had not been as powerful as the American ones and been set to explode only at depths above 150 feet. This meant that as long as boats went to 300 feet during evasion, they stood little chance of being sunk by a depth charge. So can this be in anyway added to the mod? Keep in mind the Slient Service lost less subs to DCs then the U-Boot Waffe did.
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Old 08-18-09, 06:59 PM   #1329
Kaptain Kaos
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Default Trigger Maru for SH 4 v1.4

Hi,
Does anybody know where I can still download the Trigger Maru mod for SH4 v1.4? Can't seem to find a good location searching the SUBSIM forum or the Web.

ThankS!
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Old 08-18-09, 07:22 PM   #1330
Captain Dave
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Click on downloads at the top of this page. Click on SH4, Then Mega Mods. There you'll find TMO v1.4.
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Old 08-25-09, 11:55 AM   #1331
Rockin Robbins
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Just downloaded TMO 1.8beta. Wow! That is visually impressive. Time to sink some hapless victims!
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Old 08-26-09, 01:57 AM   #1332
OptimusX
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i haven't' been able to find TMO_EnableUboat_ver3
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Old 08-31-09, 05:50 PM   #1333
Syxx_Killer
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Quote:
Originally Posted by OptimusX View Post
i haven't' been able to find TMO_EnableUboat_ver3
If you're using the latest version you no longer need it.
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Old 09-01-09, 06:39 PM   #1334
I'm goin' down
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Default where is my crew

I download TMO1.7, fix, and SCAF TMO fix and added RSRDC and fix. Only forward torpedo compartment has its crew. The boat won't take commands re speed. WTF? Any suggestions.

If my guns had their crew I could shoot at passing boats, but ....
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Old 09-01-09, 06:47 PM   #1335
donut
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Battle Stations to long ?

Pardon obvious, I'm goin' down.
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