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Old 08-25-09, 10:51 PM   #1
Lt commander lare
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can you do that for us so it will work in 1.5 and if you dont know how can you ask someone that might and maybe they can get it to work


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Old 08-26-09, 11:21 PM   #2
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Originally Posted by Lt commander lare View Post
can you do that for us so it will work in 1.5 and if you dont know how can you ask someone that might and maybe they can get it to work


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Well, the good news is that the mission will open the the ME from v1.4. The bad news is that I'm not sure if it can be translated into a v1.5 mission that is playable. I've contacted a friend who is knowledgeable with the files of SHIV and asked for his help. After he replys back I'll let you guys know what I find out.
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Old 08-26-09, 11:50 PM   #3
Lt commander lare
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thanks cdrsubron7 for working on this and devoting your time to try and fix this along with peabody and everyone else that has been trying as well


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Old 08-29-09, 10:19 AM   #4
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Just a little update for everyone.

Palau Gauntlet does open in the V1.4 ME. I have found alot of inconsistencies in the settings and things. Try to isolate the factors that let it play in v1.4 but not v1.5. The mission plays very well in v1.4 (no mods), I tried it last night.

@Peabody

Maybe you can answer a question for me. The starting dates and versions dates on all ships in the mission did not match. The starting date of the mission is January 1, 1944. I've always thought that dates for all ships in a mission had to match the starting date of the mission. Is this true or not?

I plan to fool around with it some more tonight after I get home from work. I'll keep you guys posted.
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Old 08-29-09, 12:45 PM   #5
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Originally Posted by cdrsubron7 View Post
Just a little update for everyone.

Palau Gauntlet does open in the V1.4 ME. I have found alot of inconsistencies in the settings and things. Try to isolate the factors that let it play in v1.4 but not v1.5. The mission plays very well in v1.4 (no mods), I tried it last night.

@Peabody

Maybe you can answer a question for me. The starting dates and versions dates on all ships in the mission did not match. The starting date of the mission is January 1, 1944. I've always thought that dates for all ships in a mission had to match the starting date of the mission. Is this true or not?

I plan to fool around with it some more tonight after I get home from work. I'll keep you guys posted.
The starting date of your sub can NOT be after the starting date of the mission, your sub must be there when the mission starts. There was a bug, I don't know if it got fixed, but I think it was the Gato that the version date had to match the starting date or you would not be able to select it. You could write the mission with the Gato but if the version date didn't match you got a different sub.
On the rest of the ships, they do not have to match, except the version date should not be 1945 on a 1944 mission. The version date is there in case the ship had any upgrades to it during the war. I don't even think it applies except for the BB Tennessee which has a 1938 version and a 1943 version.
The start date is there in case you want to start the ships before or after the mission starts. If you just leave it alone they will start when the mission starts (provided they were available at that time) If you put a date after the start of the mission they should spawn at that date.

If you have a start date BEFORE the start of the mission they start when the mission starts UNLESS you check "evolve from entry date". For example, usually you are writting a 'specific' mission and you want it to be the right time and place. But suppose you want to write a mission that has some unknown in it for yourself. Normally if you write a mission you know exactly when and where the ships are. But if you create a Jan 1944 mission put some ships in with waypoint going all over the place and then loop them back to waypoint 1 (or any waypoint so they continue in a big loop) you can set them to Nov 1943 and uncheck "delete on last waypoint" and check "evolve from entry date" and the game will start them moving in November of 1943 and calculate where they should be when the mission starts in Jan 44. So you won't know where those ships are because they have been going in a big "loop" for two months and could be anywhere. You will still know where the waypoints are but not 'specifically' where the ships are. So it will add a little challange for you as well as the other that play it. And if you add in some "alternate paths" they will randomly take different paths making it a bit harder to find them. So even though you wrote the mission, you will not know exactly where they are.

So a long explanation of a simple answer, no the ship start date does not have the match the start of the mission, they will start when the mission starts. Only your sub has to match.

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Old 08-29-09, 03:22 PM   #6
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Thanks for the explanation, Peabody. I actually learned some things about the ME that I didn't know before.


As for the mission, sofar I haven't found anything between 1.4 and 1.5 that would make it crash. It may be that the changes made in 1.5 don't work with the older files. But I'll keep trying for awhile.
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Old 08-29-09, 06:28 PM   #7
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Well, sorry to say I have to admit defeat in this one. I've tried the things I know and no success. The mission keeps crashing at almost the same point every time. And replicating the mission into the v1.5 might be difficult as the mission is rather intricate in it's design.
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