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Old 08-25-09, 11:54 AM   #30
karamazovnew
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Join Date: Mar 2009
Location: Bucharest, Romania
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Done, OMG it works great! I've only modified the free command room camera for the Type7. Here's how.

I've removed the Trim dial linked to the camera group parent (just delete the selected node):



But then I had to rethink the cameras.dat file. Here's a picture of how it looks now, I'll explain bit by bit.




You see, the camera that you actually SEE is the last Dummy_Cam node, _Dummy_Cam_InteriorFore2. You had the FreeMove linked to it so, as you moved that node, you saw through the moving cam. BUT, the MechShocks was placed above that node, in a differnent node that did not move. In other words, the pivot of the rotation stayed behind. Even with the trim dial removed, you still had weird movement. I had to reposition the nodes, remove their offset and also delete the RotationSpring node. As it is now, it works like a charm, the camera pivots on it's center, not the center of the sub, and you can see both waves action and diving angles In other words, all that you loose is the annoying vertical movement of the camera that makes you go through the roof and ceiling in the radio room.

Here's the modified files. BTW, this file is only for you Stormfly, others please don't use it, allow Stormfly to adapt it to all of the subs in his mod.
http://www.filefront.com/14393517/For_Stormfly_Only.zip

I can't wait to see what you can do with this. By the way, maybe you can do something about the Conning Deck Camera, I'd love to see the same movement as in the interior. It would look amazing standing on the bridge with a stabilised cam.
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