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Old 08-25-09, 04:40 AM   #2
Kaye T. Bai
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Join Date: Feb 2009
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I agree with your post 100%.

I was hoping that Silent Hunter V would be a modern or a even Cold War-era subsim, similar in the direction that Infinity Ward took with the Call of Duty series with Call of Duty 4: Modern Warfare.

So, as you probably would've guessed, when I heard that Silent Hunter V was going to be a World War Two sub sim, my reaction was bittersweet. I was disappointed and maybe even a little upset because there are already so many World War Two naval-sim games on the market, more than I can count on both hands. While on the other hand, there are a very few modern subsims- if any.

Yet, I was excited because of all the new features that SHV was going to have, one being the ability to walk around inside a submarine and see the crew. This was a feature I had always wanted to see in any naval sim, modern or historical. Not only that, the graphical improvements look very nice.

In the 1990s, modern naval simulation games were plentiful, and they were revolutionary for their time, graphics-wise and gameplay-wise. Imagine playing Jane's 688(I) Hunter/Killer on a Windows 95 in 1997.

Dangerous Waters on the other hand, (again, one of few modern sims on the market today), while very fun and intriguing was outdated even for the mid-2000s. Almost half of the content in Dangerous Waters was ported from Sub Command and even Jane's Fleet Command. On a lighter note, I play Dangerous Waters occasionally, it is still a great game. The voice command feature in Dangerous Waters is one of my favourite features of the game, though it could use a little work, even with patches installed.

Hopefully there will be another modern subsim, revolutionary like Jane's 688(I) Hunter/Killer was for subsims, or how Grand Theft Auto 3 was for the sandbox games.

I hope it will only be a matter of time.

Last edited by Kaye T. Bai; 08-29-09 at 11:16 AM.
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