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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Looks very interesting.
Will try it out. But one question occurs: Didn't OLC say that his Gold Environment and the GUI with fixed zoom are inseperable? And: The TDC screen look superb. But doesn't it make programmimg these FAT-Torpedoes much harder (never tried it out). Great work! |
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#2 |
Hellas
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its always better for someone to have more choices!!
very nice Karamazovnew! ![]()
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#3 | ||
The Old Man
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#4 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Nice work k ![]()
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#5 |
The Old Man
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Hey there OLC, always a pleasure to talk to THE interface guru.
I did try to use fixed zoom levels for the UZO and the Binoculars (I mean zoom level 1x, and adjusted Angular Distance). They worked of course, and the waves really made a difference, just as in your release. However, the mouse rotation speed made them almost unusable. So I had to abandon them. If there is a way to reduce mouse sensitivity I wouldn't mind trying again. Fixed zoom level on the periscopes was not an issue for me, the AOB wheel is designed for 6X zoom anyway, but that would also bring the game's lens lines into the view. And I can't have that, I guess you understand why. Oh, some important questions, in SH3, is it possible to attach a command to a clickable item? Let's say I'd like to make a "Periscope Depth" button on the Periscope screen. The commands_cfg file only links to items in the Layout Page. SH4 seems to ignore even that. Also, I can't add dials to other pages, like the Nav Map and the Hydrophone view. I really wanted to include a static chrono in those views. I've done all the proper steps, but they don't move. Does the dials.cfg file ignore items in those pages through coding? |
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#6 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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heh, thanks
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#7 |
Admiral
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Really a great combination - OLC Env & ACM GUI.
2 very little things I discovered: a) When changing to the sonar-room, the view of the player is into the direction of the captains bed instead of the sonar man. b) The lamps of selected torpedoes are dark and the lamps of unselected ones are bright. Is this a bug or a feature? H.Sie |
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#8 | |
The Old Man
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Do you get around the sub by clicking? I just Right click the officer's icons. The logic would be for the radio room camera to take it's rotation from either the Command Room rotation, or the Hydrophone room rotation. But that would also face you to the bed ![]() Oh, just a thing. This only happens when you enter that room for the first time after a game load right? b) yes, it is a feature, it's to suggest that the selected tubes buttons have been pushed in. Don't think about it as lit/unlit buttons, but pushed/raised buttons. Maybe I should rework the the tga file to make it more clear... Actually I will. How about the unselected tubes are raised but unlit, and the selected ones are pushed but lit... I'll start working now. Thanks for the notice. Edit: Damn, it's harder than I thought.... I think I'll need to take out the torpedo buttons from the Periscope.tga into separate files. Will take a while but I'll definitly put it on my list. Last edited by karamazovnew; 08-25-09 at 11:10 PM. |
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#9 |
Admiral
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Ah, cool. Would be nice if it works.
This Env+GUI combination is nearly perfect and I could be the final solution for me.... Please allow me to tell about another thing: If looking around through the binocs, one sometimes can see parts of the binocs of the other bridge crew. Maybe this can be solved by changing the point of view a little bit. If you don't want to do that, I'll try it by myself. greetings, h.sie |
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