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Old 08-24-09, 09:15 PM   #1
ETR3(SS)
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Default More wishful thinking

What this game really needs is...DRILLS! You should be able to induce casualties at will for the crew to combat to improve their efficiency. A submarine crew is only as good as it drills to be. I myself am a product of drills, to this day I can still recite the immediate actions of everyone upon a jam dive scenario.
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Old 08-24-09, 09:51 PM   #2
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Drill... Ryobi for me.
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Old 08-24-09, 10:06 PM   #3
Sledgehammer427
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I prefer Black and Decker

but good idea ETR3, sounds like something that should not be admitted for long

EDIT: Thanks for the catch, it sounded perfect in my head
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Old 08-24-09, 10:07 PM   #4
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Im more of a Craftsman guy myself. And it's Omitted there Rickover.
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Old 08-24-09, 11:35 PM   #5
FIREWALL
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SH3 & SH4 had crumey acadamies. I'd like to earn it to be a uboot Kplt.

At the least have it as an option.
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Old 08-25-09, 12:20 AM   #6
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Something could be done along those lines within reason. Crew might get experience each time they do an action or a specialized training action instead of just per patrol or per ton sunk. I think that's normally the stuff you'd do on the transit to the patrol destination that most of us 4096x through.
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Old 08-27-09, 11:43 AM   #7
Andyman23
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Quote:
Originally Posted by FIREWALL View Post
SH3 & SH4 had crumey acadamies. I'd like to earn it to be a uboot Kplt.

At the least have it as an option.
i agree.

or you would be the XO on a mission and your captain is killed, and you have to take over and command the crew in an intense depth charging after a convoy attack to really get you into the feeling of the game while teaching you the basics

sort of like a really really intense tutorial mission that's packed full of immersion, like your captain lying there dead riddled with bullets from a destroyer machine gunning the hell out of your conning tower, your crew scrambling to maintain control of the boat while other destroyers come in and try to rip you a new one

people screaming, blood everywhere, crazy flooding, the boat slipping out of control, and amid this chaos, the game would show you how to handle each problem as an effective commander
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