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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Oct 2005
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I do not think they would have made an announcement which included new features without mentioning Wolfpacks if they were going to be in.
I don't have high hopes for them to be in SHV. If we did get them, I imagine a forum full of crying that the AI hit all the big targets before you got a shot off, or scattered your convoy, or set them zig zagging... ended by declarations of "I am not radioing my convoys in anymore" etc etc. Anyone else see this coming? (I know some of us are more about the "war effort" then personal totals, but not many.) |
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#17 | |
Commander
![]() Join Date: Apr 2005
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Well, the Ubi announcement was rather short on specific details, so as more filter out hopefully we'll find out one way or another. |
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#18 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
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Plus, the reward system doesn't need to be about racking up points for the ships you've sunk yourself. If the points are spread between all boats in contact with the convoy then all personal gain players are then encouraged to make the effort. You might not tag a single merchant but still get points for taking part in the attack. |
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#19 |
Grey Wolf
![]() Join Date: May 2005
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I think one of the problems with AI subs is when they dive, how deep do they go? This would be more of a factor for an AI enemy sub that is attacking you. Sure they could at first be at periscope depth, but what about when they want to avoid a torpedo solution from you being successful?
But when evading other ships, how deep to go without A0hitting the bottom, and B) going below crush depth. These I think would cause quite a bit of headache when it comes to AI subs. |
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#20 | |
Silent Hunter
![]() Join Date: Jan 2006
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However hitting the bottom at shallower depths would present a bigger challenge as the sub has to have a sensor to detect how deep the water is. That is kinda already in place - the the player can order the CE to report depth under keel - so such a sensor already exsists, I dont know how it works, but it does. Ai sub needs to be forced to do this check before they dive then respond in a predetermined way. for example: if depth = 250 -1000 they can go to down to max depth if depth = 110 - 249 they and go to 90 if depth = 50 -109 they go to 40 if depth = 0 - 49 they go no deeper than peri depth. Abit tricky but not impossible, far more complex things have been programmed in the past. No one expects it to be perfect - just reasonable. |
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#21 |
The Old Man
![]() Join Date: Apr 2007
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Do these AI Uboats have to 'exist'?
The imagination would be good enough for me. Let the AI radio a convoy and when I'm close and in position I send my ok and the wolfpack leader orders to attack. Or I radio the convoy position and have to shadow it. After a while I get response of two comrades at the other side of the convoy to be in position and I start the attack. The convoy has some random chosen ships with 'torpedo damage function' - they'll be hit by 'magnetic eels of the imaginary comrades'. Two DDs leave the screen and start to DC an area somewhere on the other side of the convoy... I even scripted a single player mission like that (U42 Wolfpack) back in 2005. ![]()
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#22 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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![]() I think it's a more realistic expectation to have wolfpacks in multiplayer only, I just don't think any AI is capable of effectively commanding a sub. ![]()
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Contritium praecedit superbia. |
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#23 |
Chief
![]() Join Date: Jul 2005
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ia mnot very optimistic for seeing wolfpacks. the question for me is: why they didnt present it on the first feature list?
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Everything comes to him who waits |
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#24 |
Sparky
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Maybe they´re working on wolfpack AI but aren´t sure they get it done on time and so the feature isn´t listed yet... Stay optimistic.
The only thing we can do is begging UBI and the devs for wolfpack AI. I would even accept another release date if necessary.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#25 | ||
Machinist's Mate
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#26 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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You're missing the point; AI knowing the depth at any time is not simulating, and it's a sim after all. Btw it was a response to the mechanic proposed by JU_88. You're taking it out of contest.
Still; fair enough. Dangerous Waters has AI subs, for example. ![]() *tbh, all I'm saying is don't expect it, but consider it a bonus if it's there. imho it's about realistic expectations, since any dicussion is besides the point untill we have confirmation whether or not wolfpacks are included.
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#27 | ||
Silent Hunter
![]() Join Date: Jan 2006
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![]() Would you be ok if they scrapped aircraft or destoyers and we just 'imagined' there were there instead? If I want some imagination, Ill just switch off the PC, sit in a dark corner 'imagining' being a Uboat comander ![]() Quote:
In reply to your first point, I wasnt suggesting for a second that the Sub actually 'pings' the ocean floor. All that matters is that it can determine the depth. Just an aircraft can determine where the ground is with out needing to physically do anything special. As you say above DW has AI subs, it is NOT an unrealistic expectation at all. It is no more unrealistic than expecting a full 3d sub interior with crew going about their business. - that would have been much harder to code than a poxy AI sub. (And they have managed that just fine.) If not enough people support the inclusion of Wolf packs for SHV - or say they dont care - then no, the devs definatley wont bother.... |
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#28 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Why do people want wolfpacks/AI subs, but don't want them properly simulated? Is it more important to have wolfpacks/AI subs than an authentic, realistic simulation? Yes, I'd like to see wolfpacks, all I'm saying is don't get your hopes up untill we have some official word. If it's really that simply as people suggest, they would have been there already.
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Contritium praecedit superbia. |
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#29 |
Silent Hunter
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Dont matter if the Ai subs 'cheat' to determine depth,
The Escort/merchent AI cheats all the time anyway, One example is that they can see you though land mass, and look at the speed at which they can 'stop' or accelarate when they need to avoid collision ![]() Anyone remember the AIs 'Vampire vision' at night? It doesn't need to be perfect, just so long as its THERE and works to a reasonable level. - if need be modders can tweak it. Id rather have AI subs that crash in to the ocean floor at shallow depths - than none at all. At least you will get to see them working properly far out to sea (where the player will mostly be operating anyway.) |
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#30 | ||
Sea Lord
![]() Join Date: Aug 2008
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Besides I don't think it would be that hard to code. We've got controllers for merchants/DD's/BB's etc. already, take one of those and add a depth controller, e.g. as soon as the AI sub can pick up enemy sonar it dives to 200 m, when the AI can't hear any more ships on its hydrophones it resurfaces. Quote:
Besides, I already solved the problem of AI launched torpedoes always heading north. check this thread: http://subsim.com/radioroom/showthread.php?t=154068. don't expect a wunderwaffe but at least they don't head north.
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