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Old 08-22-09, 05:14 PM   #1
Red Heat
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Hello

Yes its the "read me" inside the Thomsens_sound _pack_v folder. what i want its to keep the original command order: "Jahowl, herr kaleun" and what i read and understand we must deleted some files wich i did but all so talks about a delete the folder "Library", from the mod's data folder. Deleting those will make
the mod work with the "jahowl kerr kaleun" after giving every order."
There isnt any folder call library, inside mod's data folder...
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Old 08-22-09, 05:19 PM   #2
bert8for3
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Quote:
Originally Posted by Red Heat View Post
Hello

Yes its the "read me" inside the Thomsens_sound _pack_v folder. what i want its to keep the original command order: "Jahowl, herr kaleun" and what i read and understand we must deleted some files wich i did but all so talks about a delete the folder "Library", from the mod's data folder. Deleting those will make
the mod work with the "jahowl kerr kaleun" after giving every order."
There isnt any folder call library, inside mod's data folder...
Yep, understood. So what I'm suggesting is that after you delete the sound files from the mod, just forget about what the readme says about the "library" folder ('cause it doesn't exist), and try the mod to see if it works (i.e. if the jawolh ... etc is working). Did you try that?
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Old 08-22-09, 05:27 PM   #3
Red Heat
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No i didnt...i just try to follow what its in sound mod "read me" before i try this new mod in the game...i will try now!

Thanks a lot for all help...
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Old 08-22-09, 05:31 PM   #4
bert8for3
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Let us know if it works.
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Old 08-22-09, 06:43 PM   #5
Red Heat
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*Salute

Well i didnt start a new clean career...i was all ready in the base (i was arriving from a warpatrol) so i exit the game and make a rollback, then when i try no enabled the Thomsens_sound _pack_v3 with JSGME some conflicts happened with three gwx mods: "no ring ring mod by Melendir", "integrated orders", and "alternative flotillas" so i disable this mods and enabled the sound mod with out any kind of problems, and i run the game perfectly...the Thomsens_sound _pack_v3 looks outstanding crazy to make a full warpatrol to see in action.

So i sugest when using this mod and if you want to keep "Jahowl, herr kaleun" command order the only thing you must do "just delete the following files of my mod before enabling it:
Inside the folders 1 to 9 in speech, delete:"

ChE_K_Yes_Sir.ogg
ChE_S_Yes_Sir.ogg
ChE_P_Yes_Sir.ogg

And its all you must do...
P.S. Thanks for your help, Laufen zum Ziel, bert8for3...
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Old 08-23-09, 09:46 PM   #6
Laufen zum Ziel
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Quote:
Originally Posted by Red Heat View Post
*Salute

Well i didnt start a new clean career...i was all ready in the base (i was arriving from a warpatrol) so i exit the game and make a rollback, then when i try no enabled the Thomsens_sound _pack_v3 with JSGME some conflicts happened with three gwx mods: "no ring ring mod by Melendir", "integrated orders", and "alternative flotillas" so i disable this mods and enabled the sound mod with out any kind of problems, and i run the game perfectly...the Thomsens_sound _pack_v3 looks outstanding crazy to make a full warpatrol to see in action.

So i sugest when using this mod and if you want to keep "Jahowl, herr kaleun" command order the only thing you must do "just delete the following files of my mod before enabling it:
Inside the folders 1 to 9 in speech, delete:"

ChE_K_Yes_Sir.ogg
ChE_S_Yes_Sir.ogg
ChE_P_Yes_Sir.ogg

And its all you must do...
P.S. Thanks for your help, Laufen zum Ziel, bert8for3...
Your welcome. That is what this forum is all about.
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Old 08-24-09, 08:07 AM   #7
bert8for3
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Yr welcome. Glad it worked.
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