SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-22-09, 03:27 PM   #1
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

1. Support for multiple diesels and multiple electric motors. And aux diesels. (thinking ahead to fleet boats, plus steering with no rudder).

2. Keep track of named ships. In the Roster, have the names pulled randomly (unless specified in the mission editor). If a named ship is sunk, the name is off the roster. Include a wildcard roster names for ships that will always be available after all named are sunk.

3. Allow damage claims.

4. Kill the "instant success" paradigm. Add instead a system where the captain's log IS the kill recording system. Have the log include a plain text field, AND some pull downs for the type of entry it is. If it is a sinking report, then the skipper claims each sinking. The PLAYER enters the target class and tonnage. The report is given weight based upon what the game knows about the sinking. Was it viewed sinking by the player/crew? Stopped? Settling? Sonar sinking report? Radar? Upon RTB, your reports are weighted, and compared to fleet intelligence (a random chance to corroborate exactly). At the end of the player career, the claims are compared to actual sinkings.

5, Damage that makes the boat noisy. The bones are already in SH4 if you look. The lists of detailed damage that never got turned on (shaft damage, etc).

Last edited by tater; 08-23-09 at 11:06 AM.
tater is offline   Reply With Quote
Old 08-22-09, 03:53 PM   #2
Jaeger
Chief
 
Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
Default

1) a pencil to write text in the map
2) a possibility to switch off gps and a button to get the position by use of a sextant (quality of positioning depends of weather and WO skills)
3) different sound volumes for single contacts and convoys (convoys could be heared for up to 100 km)
4) wolfpacks
5) radio commands from other boats, from bdu and from sinking ships)
6) possibility to give up the boat
7) manual control of depth rudders and diesel engines
8) rendering of the masts before seeing the hull of a hostil ship
9) the patrol shouldt end when docking in the harbour. the kaleun can (because of the new ego perspective) leave the boat and check out the harbour. perhaps he can go to the docks and look for new torpedos, technics or he can go to nightclub or to the flottillas comander and ask him for a new boat. when he is ready, he can come back to his boat and see his men waiting on deck for him... the role play should end when docking, it should be possible to explore the whole harbour by feed...

Jaeger
__________________
Everything comes to him who waits

Last edited by Jaeger; 08-22-09 at 04:34 PM.
Jaeger is offline   Reply With Quote
Old 08-24-09, 06:12 PM   #3
Mittelwaechter
The Old Man
 
Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
Default

Good modability.
Better weather system - no endless storm or sunshine - fog and rain without wind too.
More events/triggers for the editor, NPC should be able to trigger events.
More space for briefing text while loading missions.
SHV Destroyer Command.
Free choice of resolution.

__________________


10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves.

Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE
Mittelwaechter is offline   Reply With Quote
Old 08-24-09, 06:23 PM   #4
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

If they want players to see real naval engagements, they need to allow some scripted behavior of AI units. You need to be able to tell AI to hold their fire from one waypoint to the next, for example. Or specifically target a particular unit. There also needs to be a way to guarantee destruction of a particular unit.

Say you tell Bismark to fire on Hood at a certain waypoint, then you have Hood sink. The pull down to sink might have "slow, settling sinking," "capsize," "magazine explosion," "rapid by the bow," "rapid by the stern," etc.
tater is offline   Reply With Quote
Old 08-25-09, 01:58 AM   #5
Kangraxx
Watch
 
Join Date: Jul 2008
Posts: 19
Downloads: 25
Uploads: 0
Default

In addition to most of the above, I'd like to see a decent UI for crew and sub management. Also a good UI for weapons and gear management on port would be great.

I specially stress on the crew UI coz the last one was a joke...
In fact the SH3 UI looked better imo... wtf was teh UI designer for SH4 anyway... lawl

my 2c
Kangraxx is offline   Reply With Quote
Old 08-25-09, 04:24 PM   #6
TH0R
XO
 
Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by Mittelwaechter View Post
Better weather system - no endless storm or sunshine - fog and rain without wind too.
Tell me about it, I once got 10 days of flat seas in SHIV...
TH0R is offline   Reply With Quote
Old 08-26-09, 08:46 AM   #7
jdski
Gunner
 
Join Date: Apr 2005
Posts: 95
Downloads: 8
Uploads: 0
Default

1) I hope we can run the entire game in a 3d perspective so you don't need for any reason to use buttons or go to any 2d screens although they could be an option. Even be able to look at the charts in 3d and be able to have a free handed pencil to make notes, or whatever.

2) A log book we can edit.

3) Many interactive features in the sub that are finished.

4) Voice control, or at least keyboard shortcuts so we can use 3rd party apps to bark orders and the ability to order specific parameters such as "heading 256 degrees, at 80 meters!"

5) Be able to link the radio to internet radio. Someone I'm sure would come up with a stream that could be updated and relevent to the era.

6) A better death scene and more interaction to possibly slow or save the vessle in some situations.

*edited #4

Last edited by jdski; 08-26-09 at 09:28 AM.
jdski is offline   Reply With Quote
Old 08-26-09, 08:53 AM   #8
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

I just want a game that's finished when they release it.
TDK1044 is offline   Reply With Quote
Old 08-26-09, 09:19 AM   #9
holtzbr
Watch
 
Join Date: May 2005
Posts: 16
Downloads: 20
Uploads: 0
Default

Rain squalls/weather fronts & the ability to duck into them when tactics warrant such behavior.
holtzbr is offline   Reply With Quote
Old 08-26-09, 09:20 AM   #10
Akula4745
Convicted Ship Killer
 
Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
Default

My wishes for SH5:

1) Individual controls for each engine - speed and direction.
2) More help in assigning promotions and awards after a patrol.
3) Ability to rescue survivors.
4) More realistic land - houses, trees, etc.
5) Houses of ill repute in home port (w/booze - maybe a drunk mod?)
__________________
Akula4745



"If you sit by the river long enough... the body of your enemy will float by -- SunTzu"
Akula4745 is offline   Reply With Quote
Old 10-12-09, 02:29 PM   #11
dazkaz
Swabbie
 
Join Date: Dec 2008
Posts: 7
Downloads: 12
Uploads: 0
Default

Quote:
Originally Posted by TDK1044 View Post
I just want a game that's finished when they release it.
Quote from page 1 of this thread, and seconded by me.

So many games i have bought lately that have been almost unplayable on release. (Hearts of Iron 3, shame on you!)

I'd like to see a compass on the external free view, and hot keys to track your torpedoes, so as to see where the hell they go

An absolute must for me is a maping tool that I can overlay on my sub that gives me relative bearings from my subs heading, and a time and distance tool so i don't have to keep using my calculator.
dazkaz is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.