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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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You want to learn many different methods, RR covers most of them.
Not that I have used it in forever, but you do want to learn the conventional stadimeter method. I find Cromwell's 45 is best when escorts are around, because your attacking with a narrow profile and it works really well early war with torps hitting at an angle. With the easy aob mod, I use it with my crazy shot's, from bad angles targets going away, ect. They seem complex at first, but really so simple. I printed the cards at first until my brain got it all in. |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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My point is this: Hitman's tutorial forces a capatain to do the math, and to understand aspect ratio and how it interacts with torpedo angles on the attack map. You can print it out and have it at your desk as you work through it real time. After you figure it out, then all of the other mods drive it home. I did not have a clue what Werner Sobe was talking about at first, but others may have started with his tutorials and done well. The game has progressed a lot in the last year. Now, I rely on Easy AoB mod pretty much all the time. I set up for a Dick O'Kane shot and take it if my angled shot for some reason misses. I have been nailing 3 ships in a convoy in a single attack run fairly regularly. Now I am trying for 4. The more targets you fire at the more likely you are a candidate for an enemy destroyer, so it is fast action, but dicey. Sometimes you are diving and only hear the explosions when your shots are on target (I cheat and look at the camera view
![]() Last edited by I'm goin' down; 08-21-09 at 10:32 PM. |
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